{"id":1211,"date":"2025-11-16T08:29:36","date_gmt":"2025-11-16T08:29:36","guid":{"rendered":"https:\/\/diamondcostcalculator.co.uk\/product\/ux-design-video-games-services-for-middle-east-investors-scalable-solutions\/"},"modified":"2025-11-16T09:39:10","modified_gmt":"2025-11-16T09:39:10","slug":"ux-design-video-games-services-for-middle-east-investors-scalable-solutions","status":"publish","type":"product","link":"https:\/\/diamondcostcalculator.co.uk\/en\/product\/ux-design-video-games-services-for-middle-east-investors-scalable-solutions\/","title":{"rendered":"Ux Design Video Games Services for Middle East Investors &#8211; Scalable Solutions"},"content":{"rendered":"<h2><b>Pioneering Augmented Reality (AR) &amp; Web-Based Interactive Experiences<\/b><\/h2>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"94\">\u00a0<\/p>\n<h3><b>Introduction: The World as Your Canvas \u2013 Blending Digital and Real<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"95\">Welcome to the new interaction-layer of reality. <b>Augmented Reality (AR)<\/b> is the powerful technology that &#8220;overlays&#8221; digital information and 3D content onto the <i>real world<\/i>. Unlike VR, which <i>replaces<\/i> your reality, AR <i>enhances<\/i> it. It uses the camera on your smartphone, or an advanced &#8220;see-through&#8221; headset, to &#8220;anchor&#8221; digital objects, instructions, and characters to your physical environment.<\/p>\n<p data-path-to-node=\"96\">This &#8220;contextual computing&#8221; paradigm is creating an explosive new market. It is not just about &#8220;games&#8221;; it is about <i>utility<\/i> and <i>access<\/i>. It is the &#8220;Try-Before-You-Buy&#8221; revolution in retail. It is the &#8220;living-map&#8221; of a city. It is the &#8220;interactive-exhibit&#8221; at a museum. It is the &#8220;monster-in-your-backyard&#8221; magic of <b>AR Game Development<\/b>.<\/p>\n<p data-path-to-node=\"97\">However, the #1 barrier to AR adoption has always been <i>friction<\/i>. Forcing a user to &#8220;go to the App Store, search for your app, download 300MB, and <i>then<\/i> see your AR&#8221; is a &#8220;leaky-funnel&#8221; that loses 90% of your audience. The solution? <b>WebAR<\/b>. By leveraging the power of <b>HTML5\/WebGL<\/b>, WebAR delivers &#8220;app-less&#8221; AR experiences <i>instantly<\/i>, through the browser, from a simple QR code or a link.<\/p>\n<p data-path-to-node=\"98\">Our studio is a <b>specialized AR &amp; WebAR production house<\/b>. We are pioneers at the intersection of &#8220;real-world&#8221; context and &#8220;web-based&#8221; accessibility. We are a &#8220;full-stack&#8221; AR team, with mastery of both &#8220;native&#8221; app-development (<b>ARKit<\/b> for Apple, <b>ARCore<\/b> for Google) and the &#8220;no-app-needed&#8221; revolution of <b>WebAR (like 8th Wall &amp; Three.js)<\/b>. We build everything from large-scale, <b><code>Pok\u00e9mon GO<\/code><\/b>-style <b>Location-Based AR Games<\/b> to &#8220;instant-access&#8221; <b>AR Marketing Campaigns<\/b> and &#8220;virtual try-on&#8221; e-commerce solutions.<\/p>\n<p data-path-to-node=\"99\">This document provides an exhaustive overview of our AR-centric services. We will explore the different &#8220;types&#8221; of AR we build, our &#8220;Web-First&#8221; philosophy, our expertise in the full AR development stack, and the engagement models we use to create high-impact, low-friction augmented reality experiences.<\/p>\n<hr data-path-to-node=\"100\" \/>\n<p data-path-to-node=\"101\">\u00a0<\/p>\n<h3><b>Section 1: The Philosophy \u2013 &#8220;Contextual Magic&#8221; &amp; &#8220;Zero-Friction&#8221; Access<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"102\">Our AR design philosophy is built on two core principles: The &#8220;magic&#8221; must be <i>relevant<\/i> to the user&#8217;s <i>context<\/i> (their location, their object), and the &#8220;access&#8221; to that magic must be <i>instantaneous<\/i>.<\/p>\n<p data-path-to-node=\"103\"><b>1.1. &#8220;Contextual Magic&#8221; (The &#8220;Why&#8221; of AR):<\/b> We don&#8217;t just &#8220;place a 3D model in a room.&#8221; We &#8220;connect&#8221; the digital to the physical.<\/p>\n<ul data-path-to-node=\"104\">\n<li>\n<p data-path-to-node=\"104,0,0\"><b>The Problem:<\/b> An AR &#8220;app&#8221; that just lets you &#8220;view a 3D model&#8221; is a &#8220;gimmick.&#8221; It has no &#8220;context&#8221; or &#8220;utility.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"104,1,0\"><b>Our Philosophy:<\/b> The AR must <i>react<\/i> to the real world.<\/p>\n<ul data-path-to-node=\"104,1,1\">\n<li>\n<p data-path-to-node=\"104,1,1,0,0\"><b>&#8220;What am I looking at?&#8221;<\/b> (Image-Tracking): &#8220;When I point my phone at <i>this specific<\/i> movie poster, the trailer plays, and the main-character <i>bursts out<\/i> of the poster.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"104,1,1,1,0\"><b>&#8220;Where am I?&#8221;<\/b> (Location-Based): &#8220;I am at the &#8216;Eiffel Tower,&#8217; so the AR app shows me a &#8220;time-lapse&#8221; of its construction.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"104,1,1,2,0\"><b>&#8220;What am I doing?&#8221;<\/b> (Utility): &#8220;I am looking at a &#8216;sofa&#8217; on an e-commerce site. The &#8216;AR&#8217; button <i>instantly<\/i> places that sofa, <i>to-scale<\/i>, in <i>my<\/i> living room.&#8221;<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"104,2,0\">This &#8220;Contextual-Relevance&#8221; is what turns a &#8220;gimmick&#8221; into a &#8220;utility.&#8221;<\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"105\"><b>1.2. &#8220;Zero-Friction&#8221; Access (The &#8220;How&#8221; of AR):<\/b> This is our &#8220;WebAR-First&#8221; philosophy. The &#8220;App Store is a barrier.&#8221;<\/p>\n<ul data-path-to-node=\"106\">\n<li>\n<p data-path-to-node=\"106,0,0\"><b>The &#8220;Old&#8221; Way (Native App):<\/b><\/p>\n<ol start=\"1\" data-path-to-node=\"106,0,1\">\n<li>\n<p data-path-to-node=\"106,0,1,0,0\">User sees ad.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"106,0,1,1,0\">User must &#8220;open&#8221; the App Store.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"106,0,1,2,0\">User must &#8220;search&#8221; for your brand&#8217;s app.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"106,0,1,3,0\">User must &#8220;wait&#8221; to download 300MB.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"106,0,1,4,0\">User must &#8220;find&#8221; the AR feature inside the app. <i>(At this point, 90% of your users are gone.)<\/i><\/p>\n<\/li>\n<\/ol>\n<\/li>\n<li>\n<p data-path-to-node=\"106,1,0\"><b>Our &#8220;WebAR&#8221; Way (HTML5\/WebGL):<\/b><\/p>\n<ol start=\"1\" data-path-to-node=\"106,1,1\">\n<li>\n<p data-path-to-node=\"106,1,1,0,0\">User sees a &#8220;QR Code&#8221; (on a poster, a beer-can, a t-shirt).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"106,1,1,1,0\">User &#8220;scans&#8221; the code with their <i>native camera<\/i>.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"106,1,1,2,0\">The AR experience <i>instantly<\/i> loads in their <i>web browser<\/i>.<\/p>\n<\/li>\n<\/ol>\n<\/li>\n<li>\n<p data-path-to-node=\"106,2,0\"><b>Why it&#8217;s a Game-Changer:<\/b> This &#8220;instant-access&#8221; model is the key to unlocking AR for <i>mass-market<\/i> adoption, especially for marketing, retail, and live-events. We are masters of the <b>8th Wall (Niantic)<\/b> and <b>Zappar<\/b> WebAR platforms.<\/p>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"107\" \/>\n<p data-path-to-node=\"108\">\u00a0<\/p>\n<h3><b>Section 2: Core Service \u2013 &#8220;Native&#8221; AR Game &amp; App Development<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"109\">For &#8220;deep,&#8221; high-performance, and complex AR experiences (especially games), a &#8220;Native&#8221; app built on <b>ARKit (Apple)<\/b> and <b>ARCore (Google)<\/b> is still the most powerful choice.<\/p>\n<p data-path-to-node=\"110\"><b>2.1. Type 1: Location-Based (Geospatial) AR Games (The &#8220;Pok\u00e9mon GO&#8221; Model)<\/b> This is our &#8220;big-world&#8221; AR specialty. We build games that turn the <i>entire planet<\/i> into your game-board.<\/p>\n<ul data-path-to-node=\"111\">\n<li>\n<p data-path-to-node=\"111,0,0\"><b>How it Works:<\/b> We use the &#8220;Geospatial&#8221; APIs (from <b>Niantic&#8217;s Lightship<\/b> or <b>Google&#8217;s ARCore<\/b>) that can recognize and &#8220;anchor&#8221; content to <i>real-world locations<\/i> (e.g., &#8220;The &#8216;Statue of Liberty&#8217; is a &#8216;Raid Boss'&#8221;).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"111,1,0\"><b>Our Expertise:<\/b><\/p>\n<ul data-path-to-node=\"111,1,1\">\n<li>\n<p data-path-to-node=\"111,1,1,0,0\"><b>&#8220;World-Scale&#8221; Engineering:<\/b> We build the backend, database, and &#8220;server-logic&#8221; required to manage a &#8220;persistent,&#8221; &#8220;shared&#8221; AR world for millions of players.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"111,1,1,1,0\"><b>&#8220;Real-World&#8221; Design:<\/b> We design the &#8220;gameplay&#8221; <i>around<\/i> &#8220;walking&#8221; and &#8220;discovery.&#8221; We solve the &#8220;How to play in a rural area?&#8221; problem.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"111,1,1,2,0\"><b>Example Project:<\/b> &#8220;Ghost-Hunter GO.&#8221; We build a game where players &#8220;scan&#8221; real-world &#8220;historical-landmarks&#8221; to &#8220;reveal&#8221; and &#8220;capture&#8221; historical-ghosts that are &#8220;anchored&#8221; to that location.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"112\"><b>2.2. Type 2: &#8220;Tabletop&#8221; &amp; &#8220;Arena&#8221; AR Games<\/b> These are &#8220;session-based&#8221; games that take place in your immediate area.<\/p>\n<ul data-path-to-node=\"113\">\n<li>\n<p data-path-to-node=\"113,0,0\"><b>&#8220;Tabletop&#8221; AR:<\/b><\/p>\n<ul data-path-to-node=\"113,0,1\">\n<li>\n<p data-path-to-node=\"113,0,1,0,0\"><b>How it Works:<\/b> The player points their phone at a &#8220;flat surface&#8221; (like a table or floor). The phone &#8220;detects the plane.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"113,0,1,1,0\"><b>Our Service:<\/b> We build &#8220;digital board-games&#8221; or &#8220;RTS&#8221; games that &#8220;live&#8221; on your coffee-table. You can &#8220;walk around&#8221; the 3D game-board, viewing it from any angle.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"113,1,0\"><b>&#8220;Multiplayer Arena&#8221; AR:<\/b><\/p>\n<ul data-path-to-node=\"113,1,1\">\n<li>\n<p data-path-to-node=\"113,1,1,0,0\"><b>How it Works:<\/b> We use &#8220;Shared Anchors&#8221; (a feature of ARKit\/ARCore) to allow <i>multiple players<\/i> in the <i>same physical room<\/i> to see the <i>same<\/i> AR objects in the <i>same position<\/i>.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"113,1,1,1,0\"><b>Example Project:<\/b> &#8220;AR Laser-Tag.&#8221; Two players can &#8220;run around&#8221; a real-world &#8220;park,&#8221; and &#8220;shoot&#8221; virtual &#8220;laser-beams&#8221; at each other, with their phones acting as the &#8220;blaster.&#8221;<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"114\" \/>\n<p data-path-to-node=\"115\">\u00a0<\/p>\n<h3><b>Section 3: Core Service \u2013 &#8220;WebAR&#8221; (HTML5\/WebGL) Experiences<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"116\">This is our &#8220;Zero-Friction&#8221; service, built for marketing, retail, and events. We are experts in the <b>8th Wall<\/b> platform, the &#8220;gold standard&#8221; of WebAR.<\/p>\n<ul data-path-to-node=\"117\">\n<li>\n<p data-path-to-node=\"117,0,0\"><b>Use Case 1: AR for Marketing (The &#8220;Living Product&#8221;)<\/b><\/p>\n<ul data-path-to-node=\"117,0,1\">\n<li>\n<p data-path-to-node=\"117,0,1,0,0\"><b>The Problem:<\/b> A brand is launching a new &#8220;wine.&#8221; The bottle-label is a 2D-image.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"117,0,1,1,0\"><b>Our &#8220;WebAR&#8221; Solution:<\/b> We build a &#8220;WebAR&#8221; experience triggered by a <i>QR code on the bottle<\/i>.<\/p>\n<\/li>\n<\/ul>\n<ol start=\"1\" data-path-to-node=\"117,0,2\">\n<li>\n<p data-path-to-node=\"117,0,2,0,0\">User scans the QR code.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"117,0,2,1,0\">Browser opens <i>instantly<\/i>.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"117,0,2,2,0\">They point their camera at the &#8220;label.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"117,0,2,3,0\">The &#8220;label&#8221; <i>comes-to-life<\/i>. The &#8220;winemaker&#8221; (a 3D-avatar) &#8220;steps out&#8221; of the bottle and &#8220;tells you&#8221; the story of the wine.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"117,0,2,4,0\">A &#8220;Buy Now&#8221; button appears.<\/p>\n<\/li>\n<\/ol>\n<\/li>\n<li>\n<p data-path-to-node=\"117,1,0\"><b>Use Case 2: AR for E-Commerce (The &#8220;Virtual Try-On&#8221;)<\/b><\/p>\n<ul data-path-to-node=\"117,1,1\">\n<li>\n<p data-path-to-node=\"117,1,1,0,0\"><b>The Problem:<\/b> &#8220;Will this 7-foot sofa <i>fit<\/i> in my living room?&#8221; &#8220;What will those <i>glasses<\/i> look like on <i>my face<\/i>?&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"117,1,1,1,0\"><b>Our &#8220;WebAR&#8221; Solution:<\/b><\/p>\n<ul data-path-to-node=\"117,1,1,1,1\">\n<li>\n<p data-path-to-node=\"117,1,1,1,1,0,0\"><b>&#8220;World-Scale&#8221; Try-On:<\/b> We integrate an &#8220;AR&#8221; button on your e-commerce site (e.g., Shopify). A user taps it, and the &#8220;sofa&#8221; (a 3D model) is placed <i>to-scale<\/i> on their <i>real-world floor<\/i>.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"117,1,1,1,1,1,0\"><b>&#8220;Face-Tracking&#8221; Try-On:<\/b> We use WebAR &#8220;face-tracking&#8221; to let a user &#8220;try-on&#8221; virtual glasses, makeup, or hats, <i>live<\/i> on their own face, <i>in the browser<\/i>. This is proven to <i>double<\/i> conversion rates.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"117,2,0\"><b>Use Case 3: AR for Live Events &amp; Portals<\/b><\/p>\n<ul data-path-to-node=\"117,2,1\">\n<li>\n<p data-path-to-node=\"117,2,1,0,0\"><b>The Problem:<\/b> A &#8220;boring&#8221; trade-show-booth.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"117,2,1,1,0\"><b>Our &#8220;WebAR&#8221; Solution:<\/b> We place a &#8220;virtual-portal&#8221; (a &#8220;magic-door&#8221;) on the floor of your booth. Users scan a QR code, and when they &#8220;walk&#8221; <i>through<\/i> the portal with their phone, they are &#8220;inside&#8221; a 360-degree video of your &#8220;factory-floor&#8221; or a &#8220;virtual-world.&#8221;<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"118\" \/>\n<p data-path-to-node=\"119\">\u00a0<\/p>\n<h3><b>Section 4: The AR\/MR Frontier: &#8220;Passthrough&#8221; &amp; Mixed Reality<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"120\">This is the &#8220;next generation&#8221; of AR, moving from the &#8220;phone&#8221; to the &#8220;headset.&#8221; We are experts in developing for &#8220;Passthrough&#8221; (Mixed Reality) on devices like the <b>Meta Quest 3<\/b> and <b>Apple Vision Pro<\/b>.<\/p>\n<ul data-path-to-node=\"121\">\n<li>\n<p data-path-to-node=\"121,0,0\"><b>What is &#8220;Passthrough&#8221;?<\/b> These are &#8220;VR&#8221; headsets that have <i>external cameras<\/i>. They &#8220;pass-through&#8221; the &#8220;real-world&#8221; video to the internal screens, and then &#8220;overlay&#8221; 3D-content on <i>top<\/i> of it, creating a &#8220;high-fidelity&#8221; AR experience.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"121,1,0\"><b>Our Service: &#8220;Mixed Reality&#8221; (MR) Prototyping<\/b><\/p>\n<ul data-path-to-node=\"121,1,1\">\n<li>\n<p data-path-to-node=\"121,1,1,0,0\"><b>How it Works:<\/b> We use the <b>Meta Quest 3<\/b> as our primary MR-development platform. Its &#8220;depth-sensor&#8221; can &#8220;map&#8221; your <i>entire room<\/i> (walls, furniture, sofa) in real-time.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"121,1,1,1,0\"><b>Example Project 1 (MR Game):<\/b> &#8220;Virtual Pet.&#8221; We build a game where a &#8220;virtual-dog&#8221; (a 3D model) &#8220;runs&#8221; around your <i>real<\/i> living room, &#8220;climbs&#8221; on your <i>real<\/i> sofa (which the headset has &#8220;mapped&#8221;), and &#8220;hides&#8221; behind your <i>real<\/i> table.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"121,1,1,2,0\"><b>Example Project 2 (MR Utility):<\/b> &#8220;Holo-Desk.&#8221; We build an app that creates <i>five<\/i> &#8220;virtual-monitors&#8221; that &#8220;float&#8221; above your <i>real<\/i> desk, allowing you to have a &#8220;command-center&#8221; workspace.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"121,2,0\"><b>Our Focus:<\/b> This is the ultimate &#8220;R&amp;D&#8221; service. We partner with your &#8220;Innovation&#8221; department to &#8220;prototype&#8221; what the &#8220;future of work&#8221; or &#8220;future of play&#8221; will look like on these new, powerful &#8220;passthrough&#8221; devices.<\/p>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"122\" \/>\n<p data-path-to-node=\"123\">\u00a0<\/p>\n<h3><b>Section 5: Pricing and Engagement Frameworks<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"124\">AR project-pricing is based on &#8220;technology&#8221; (WebAR vs. Native) and &#8220;content-complexity&#8221; (one 3D-model vs. a full-game-world).<\/p>\n<p data-path-to-node=\"125\"><b>Model 1: The &#8220;WebAR&#8221; Campaign (Fixed Price)<\/b> This is our most common model for marketing and retail.<\/p>\n<ul data-path-to-node=\"126\">\n<li>\n<p data-path-to-node=\"126,0,0\"><b>How it Works:<\/b> A 4-8 week, &#8220;turn-key&#8221; fixed-price project.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"126,1,0\"><b>Example Package: &#8220;The &#8216;Living-Product&#8217; Campaign&#8221; ($20,000 &#8211; $40,000):<\/b><\/p>\n<ul data-path-to-node=\"126,1,1\">\n<li>\n<p data-path-to-node=\"126,1,1,0,0\"><b>Deliverable:<\/b> One (1) complete &#8220;WebAR&#8221; experience (built on 8th Wall).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"126,1,1,1,0\"><b>Includes:<\/b> 1x 3D-model optimization, 1x &#8220;Image-Target&#8221; (e.g., your label), simple animation, UI\/UX (e.g., a &#8220;Buy Now&#8221; button), and 12-months of platform-licensing.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"126,2,0\"><b>Best For:<\/b> Marketing agencies, CPG (Consumer Packaged Goods) brands, and e-commerce sites that need an &#8220;instant,&#8221; high-impact, &#8220;zero-friction&#8221; AR experience.<\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"127\"><b>Model 2: The &#8220;AR Game&#8221; Prototype (Fixed Price)<\/b> This is the &#8220;Find the Fun&#8221; for a &#8220;Native App&#8221; game.<\/p>\n<ul data-path-to-node=\"128\">\n<li>\n<p data-path-to-node=\"128,0,0\"><b>How it Works:<\/b> A 6-8 week, fixed-price &#8220;R&amp;D&#8221; sprint.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"128,1,0\"><b>The Goal:<\/b> To prove the &#8220;core-loop&#8221; of your AR-game <i>in the real world<\/i>.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"128,2,0\"><b>Deliverable:<\/b> A &#8220;Native&#8221; app build (.APK or .IPA) that demonstrates the <i>one<\/i> core-mechanic.<\/p>\n<ul data-path-to-node=\"128,2,1\">\n<li>\n<p data-path-to-node=\"128,2,1,0,0\"><b>Example (for a &#8220;Geo-AR&#8221; game):<\/b> We will build the &#8220;map&#8221; system, the &#8220;backend&#8221; for 10 &#8220;Points-of-Interest,&#8221; and the &#8220;core-loop&#8221; of &#8220;walking-to-a-point-and-tapping-a-button.&#8221;<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"128,3,0\"><b>Best For:<\/b> Game-studios or startups who need a &#8220;playable-demo&#8221; to secure funding for a full, &#8220;Pok\u00e9mon GO&#8221; scale project.<\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"129\"><b>Model 3: The &#8220;AR\/MR&#8221; Co-Development Retainer (Dedicated Team)<\/b> This is our &#8220;Full-Production&#8221; or &#8220;R&amp;D Lab&#8221; model.<\/p>\n<ul data-path-to-node=\"130\">\n<li>\n<p data-path-to-node=\"130,0,0\"><b>How it Works:<\/b> You are not buying an &#8220;app&#8221;; you are retaining our &#8220;AR\/MR&#8221; specialist team. This is a 12-24 month engagement.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"130,1,0\"><b>Example &#8220;AR Strike Team&#8221; ($30,000\/month):<\/b><\/p>\n<ul data-path-to-node=\"130,1,1\">\n<li>\n<p data-path-to-node=\"130,1,1,0,0\">1x Senior AR Engineer (Unity\/Swift\/Kotlin specialist)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"130,1,1,1,0\">1x 3D Technical Artist (Optimization expert)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"130,1,1,2,0\">1x Backend Engineer (To build the &#8220;world-scale&#8221; database)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"130,2,0\"><b>Best For:<\/b><\/p>\n<ol start=\"1\" data-path-to-node=\"130,2,1\">\n<li>\n<p data-path-to-node=\"130,2,1,0,0\"><b>Full-Game Co-Development:<\/b> You are &#8220;all-in&#8221; on building a large-scale, native AR game. This team becomes your &#8220;AR&#8221; department.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"130,2,1,1,0\"><b>Corporate R&amp;D Lab:<\/b> Your &#8220;Innovation&#8221; department wants to build 10-15 &#8220;small prototypes&#8221; this year on the &#8220;Quest 3&#8221; or &#8220;Vision Pro.&#8221; This team is your &#8220;on-demand&#8221; R&amp;D lab.<\/p>\n<\/li>\n<\/ol>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"131\">\u00a0<\/p>\n<h3><b>Conclusion: Your Partner in the &#8220;Real-World&#8221; Metaverse<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"132\">Augmented Reality is not a single technology; it is the &#8220;bridge&#8221; between the physical and digital worlds. It is the future of &#8220;contextual&#8221; marketing, &#8220;just-in-time&#8221; utility, and &#8220;eyes-up&#8221; gaming.<\/p>\n<p data-path-to-node=\"133\">But to succeed in AR, you must master &#8220;context&#8221; and <i>defeat<\/i> &#8220;friction.&#8221;<\/p>\n<p data-path-to-node=\"134\">We are that partner. We are the &#8220;AR-natives&#8221; who understand both the high-performance, &#8220;deep-tech&#8221; of <b>ARKit\/ARCore<\/b> and the &#8220;instant-access,&#8221; &#8220;zero-friction&#8221; power of <b>WebAR<\/b>. We are your &#8220;bridge&#8221; to this new, augmented reality.<\/p>\n<p data-path-to-node=\"135\">We invite you to schedule an &#8220;AR Ideation&#8221; session. Send us your &#8220;product,&#8221; your &#8220;poster,&#8221; or your &#8220;game-idea.&#8221; We will send you back a &#8220;mock-up&#8221; of how we can bring it to life, instantly, in the real world.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pioneering Augmented Reality (AR) &amp; Web-Based Interactive Experiences \u00a0 \u00a0 Introduction: The World as Your Canvas \u2013 Blending Digital and [&hellip;]<\/p>\n","protected":false},"featured_media":21,"comment_status":"open","ping_status":"closed","template":"","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}}},"product_brand":[],"product_cat":[19],"product_tag":[],"class_list":{"0":"post-1211","1":"product","2":"type-product","3":"status-publish","4":"has-post-thumbnail","6":"product_cat-19","7":"desktop-align-left","8":"tablet-align-left","9":"mobile-align-left","11":"first","12":"instock","13":"shipping-taxable","14":"purchasable","15":"product-type-simple"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Ux Design Video Games Services for Middle East Investors - Scalable Solutions - Game Art Design Services | Game UX Specialists | UX UI for Gaming | Game Development Outsourcing<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/diamondcostcalculator.co.uk\/en\/product\/ux-design-video-games-services-for-middle-east-investors-scalable-solutions\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ux Design Video Games Services for Middle East Investors - Scalable Solutions - Game Art Design Services | Game UX Specialists | UX UI for Gaming | Game Development Outsourcing\" \/>\n<meta property=\"og:description\" content=\"Pioneering Augmented Reality (AR) &amp; 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