{"id":1633,"date":"2025-11-16T08:41:19","date_gmt":"2025-11-16T08:41:19","guid":{"rendered":"https:\/\/diamondcostcalculator.co.uk\/product\/solve-your-game-art-challenges-with-specialized-mobile-game-concept-art-solutions-save-30-costs\/"},"modified":"2025-11-16T09:36:30","modified_gmt":"2025-11-16T09:36:30","slug":"solve-your-game-art-challenges-with-specialized-mobile-game-concept-art-solutions-save-30-costs","status":"publish","type":"product","link":"https:\/\/diamondcostcalculator.co.uk\/en\/product\/solve-your-game-art-challenges-with-specialized-mobile-game-concept-art-solutions-save-30-costs\/","title":{"rendered":"Solve Your Game Art Challenges with Specialized Mobile Game Concept Art Solutions &#8211; Save 30% Costs"},"content":{"rendered":"<h2><b>The Digital Twin: Advanced Simulation &amp; Serious Game Development for Learning and Education<\/b><\/h2>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"92\">\u00a0<\/p>\n<h3><b>Introduction: Beyond &#8220;Games&#8221; \u2013 Interactive Models for a Complex World<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"93\">In a world driven by data, complexity, and high-stakes decisions, &#8220;learning-by-reading&#8221; is no longer enough. We need &#8220;learning-by-doing.&#8221; This is the domain of <b>Simulations<\/b> and <b>Serious Games<\/b>. These are not &#8220;games&#8221; in the traditional, &#8220;entertainment&#8221; sense. They are highly-complex, data-driven, interactive <i>models<\/i> of real-world systems, designed for a single purpose: to <b>teach, train, test, or predict.<\/b><\/p>\n<p data-path-to-node=\"94\">A &#8220;Serious Game&#8221; can teach a medical student to diagnose a &#8220;virtual-patient&#8221; by analyzing (simulated) data. An &#8220;Advanced Simulation&#8221; can model an <i>entire<\/i> city&#8217;s &#8220;logistics-network,&#8221; allowing a &#8220;City-Planner&#8221; to &#8220;test&#8221; the impact of a &#8220;new-highway&#8221; <i>before<\/i> spending $1 billion to build it. This is the &#8220;Digital Twin&#8221;\u2014a living, breathing, data-driven &#8220;copy&#8221; of a real-world asset, person, or system, built in a &#8220;game-engine&#8221; (like <b>Unity<\/b> or <b>Unreal<\/b>) for the purpose of &#8220;safe-fail&#8221; experimentation.<\/p>\n<p data-path-to-node=\"95\">Our studio is a specialized <b>Advanced Simulation &amp; Serious Games<\/b> development house. We are <i>not<\/i> a &#8220;Corporate VR&#8221; company (as detailed elsewhere). Our focus is on the <i>data<\/i>, the <i>model<\/i>, and the <i>learning-objective<\/i>\u2014delivered on the most accessible platforms: <b>PC, Mac, WebGL (browser), and Mobile<\/b>. We are a hybrid team of &#8220;Ph.D-level&#8221; <b>Data-Modelers<\/b>, &#8220;expert&#8221; <b>Instructional-Designers<\/b>, and &#8220;veteran&#8221; <b>Game-Developers<\/b>. We build interactive &#8220;digital-laboratories&#8221; for <b>Academia, Healthcare, Industry, Logistics, and Scientific-Research.<\/b><\/p>\n<p data-path-to-node=\"96\">This document provides an exhaustive overview of our &#8220;Serious-Game&#8221; services. We will explore our &#8220;data-first&#8221; development philosophy, our process for &#8220;gamifying&#8221; complex learning-objectives, our expertise in building &#8220;Digital-Twins&#8221; and &#8220;microsimulations&#8221; for data-analysis, and the engagement models we use to partner with the world&#8217;s leading &#8220;institutions&#8221; and &#8220;industries.&#8221;<\/p>\n<hr data-path-to-node=\"97\" \/>\n<p data-path-to-node=\"98\">\u00a0<\/p>\n<h3><b>Section 1: The Philosophy \u2013 The &#8220;Data-Driven&#8221; Digital-Twin<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"99\">Our philosophy is that a &#8220;Serious Game&#8221; is a &#8220;front-end&#8221; for a &#8220;complex-data-model.&#8221; The &#8220;game&#8221; is the &#8220;user-interface&#8221; that makes the &#8220;data&#8221; interactive.<\/p>\n<p data-path-to-node=\"100\"><b>1.1. The &#8220;Model-First&#8221; Approach:<\/b><\/p>\n<ul data-path-to-node=\"101\">\n<li>\n<p data-path-to-node=\"101,0,0\"><b>Traditional Game-Dev:<\/b> Starts with a &#8220;GDD&#8221; (Game Design Doc).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"101,1,0\"><b>Our &#8220;Serious-Game&#8221; Dev:<\/b> Starts with a &#8220;Data-Model&#8221; or &#8220;Learning-Objective.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"101,2,0\"><b>Example (Logistics-Sim):<\/b><\/p>\n<ol start=\"1\" data-path-to-node=\"101,2,1\">\n<li>\n<p data-path-to-node=\"101,2,1,0,0\"><b>The Client (a Port-Authority):<\/b> &#8220;We need to &#8220;train&#8221; our &#8220;dispatchers&#8221; to &#8220;optimize&#8221; the &#8220;flow&#8221; of 10,000 &#8220;containers&#8221; from &#8220;Ship&#8221; to &#8220;Truck&#8221; to &#8220;Train.&#8221;&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"101,2,1,1,0\"><b>Our &#8220;Model&#8221; (Phase 1):<\/b> We don&#8217;t &#8220;draw&#8221; a &#8220;truck.&#8221; We build a &#8220;mathematical-model&#8221; (in Python or C#). We build &#8220;agents&#8221; (the &#8220;truck,&#8221; the &#8220;crane&#8221;). We define &#8220;variables&#8221; (e.g., <code>crane_move_time = 3.2 minutes<\/code>, <code>truck_avg_speed = 30 mph<\/code>).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"101,2,1,2,0\"><b>Our &#8220;Front-End&#8221; (Phase 2):<\/b> We build a &#8220;2D&#8221; or &#8220;3D&#8221; visual-layer (in <b>Unity<\/b> or <b>WebGL<\/b>) that &#8220;visualizes&#8221; this &#8220;model.&#8221; The &#8220;dispatcher&#8221; (trainee) can now &#8220;drag-and-drop&#8221; the &#8220;virtual-trucks.&#8221; When they &#8220;hit-play,&#8221; our &#8220;mathematical-model&#8221; <i>runs in the background<\/i>, and the &#8220;virtual-trucks&#8221; <i>move<\/i> according to the &#8220;real-world&#8221; (simulated) data.<\/p>\n<\/li>\n<\/ol>\n<\/li>\n<li>\n<p data-path-to-node=\"101,3,0\"><b>The &#8220;Gamification&#8221;:<\/b> We add &#8220;gameloops&#8221; to this &#8220;model.&#8221; The trainee gets a &#8220;score&#8221; based on &#8220;real&#8221; metrics (e.g., &#8220;Average-Truck-Wait-Time,&#8221; &#8220;Fuel-Cost-Saved&#8221;).<\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"102\"><b>1.2. &#8220;Instructional-Design&#8221; is the &#8220;Game-Design&#8221;:<\/b> We do not design for &#8220;fun&#8221;; we design for &#8220;retention&#8221; and &#8220;mastery.&#8221;<\/p>\n<ul data-path-to-node=\"103\">\n<li>\n<p data-path-to-node=\"103,0,0\"><b>Our Process:<\/b> We use the <b>&#8220;ADDIE&#8221;<\/b> model of Instructional-Design.<\/p>\n<ol start=\"1\" data-path-to-node=\"103,0,1\">\n<li>\n<p data-path-to-node=\"103,0,1,0,0\"><b>Analyze:<\/b> We &#8220;interview&#8221; your &#8220;Subject-Matter-Experts&#8221; (SMEs) to deconstruct the &#8220;job-task&#8221; or &#8220;learning-objective.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"103,0,1,1,0\"><b>Design:<\/b> We &#8220;storyboard&#8221; the &#8220;Serious-Game.&#8221; We design the &#8220;learning-scenarios,&#8221; the &#8220;feedback-systems,&#8221; and the &#8220;gamification&#8221; (points, badges, leaderboards).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"103,0,1,2,0\"><b>Develop:<\/b> We build the &#8220;Model&#8221; and the &#8220;Front-End.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"103,0,1,3,0\"><b>Implement:<\/b> We deploy the &#8220;game&#8221; to your &#8220;Learning-Management-System&#8221; (LMS).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"103,0,1,4,0\"><b>Evaluate:<\/b> We &#8220;analyze&#8221; the &#8220;player-data&#8221; to <i>prove<\/i> that &#8220;learning&#8221; occurred.<\/p>\n<\/li>\n<\/ol>\n<\/li>\n<li>\n<p data-path-to-node=\"103,1,0\"><b>The &#8220;Feedback-Loop&#8221;:<\/b> The &#8220;core-loop&#8221; of a &#8220;Serious-Game&#8221; is <b>&#8220;Action -&gt; Feedback.&#8221;<\/b><\/p>\n<ul data-path-to-node=\"103,1,1\">\n<li>\n<p data-path-to-node=\"103,1,1,0,0\"><b>Example (Medical-Diagnosis-Sim):<\/b><\/p>\n<ol start=\"1\" data-path-to-node=\"103,1,1,0,1\">\n<li>\n<p data-path-to-node=\"103,1,1,0,1,0,0\"><b>Action:<\/b> The &#8220;student&#8221; &#8220;orders&#8221; a (virtual) &#8220;blood-test&#8221; for a (virtual) &#8220;patient.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"103,1,1,0,1,1,0\"><b>Feedback:<\/b> The &#8220;game&#8221; shows the (simulated) &#8220;results&#8221; and <i>charges<\/i> the &#8220;student&#8221; (virtual) &#8220;money&#8221; and (virtual) &#8220;time.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"103,1,1,0,1,2,0\"><b>The &#8220;Lesson&#8221;:<\/b> The &#8220;student&#8221; learns to &#8220;order&#8221; <i>only<\/i> the &#8220;necessary&#8221; tests, balancing &#8220;cost&#8221; vs. &#8220;information.&#8221;<\/p>\n<\/li>\n<\/ol>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"104\" \/>\n<p data-path-to-node=\"105\">\u00a0<\/p>\n<h3><b>Section 2: Core Service \u2013 &#8220;Serious-Games&#8221; for Learning &amp; Education (L&amp;E)<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"106\">This is our &#8220;digital-curriculum&#8221; service, delivered on PC, Mobile, and <b>WebGL<\/b> (for &#8220;in-browser&#8221; access).<\/p>\n<ul data-path-to-node=\"107\">\n<li>\n<p data-path-to-node=\"107,0,0\"><b>Use-Case 1: Academia &amp; K-12<\/b><\/p>\n<ul data-path-to-node=\"107,0,1\">\n<li>\n<p data-path-to-node=\"107,0,1,0,0\"><b>The Client:<\/b> A (e.g.) &#8220;University&#8221; or &#8220;Textbook-Publisher.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"107,0,1,1,0\"><b>The Problem:<\/b> A &#8220;physics&#8221; textbook &#8220;describes&#8221; &#8220;gravity&#8221;; it cannot &#8220;show&#8221; it.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"107,0,1,2,0\"><b>Our Solution: The &#8220;Interactive-Sandbox&#8221; (WebGL).<\/b> We build a &#8220;mini-game&#8221; (a &#8220;simulation&#8221;) that &#8220;embeds&#8221; <i>directly<\/i> into the &#8220;digital-textbook.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"107,0,1,3,0\"><b>Example:<\/b> A &#8220;Gravity-Sim.&#8221; The &#8220;student&#8221; can &#8220;drag-and-drop&#8221; a &#8220;planet&#8221; and a &#8220;moon.&#8221; They can &#8220;change&#8221; the &#8220;mass&#8221; of the &#8220;planet&#8221; and <i>see<\/i> (in real-time) how it &#8220;changes&#8221; the &#8220;orbit&#8221; of the &#8220;moon.&#8221; The &#8220;student&#8221; <i>discovers<\/i> the &#8220;laws-of-physics&#8221; by <i>playing<\/i> with them.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"107,1,0\"><b>Use-Case 2: Healthcare &amp; Medical Simulation<\/b><\/p>\n<ul data-path-to-node=\"107,1,1\">\n<li>\n<p data-path-to-node=\"107,1,1,0,0\"><b>The Client:<\/b> A (e.g.) &#8220;Medical-School&#8221; or &#8220;Pharmaceutical-Company.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"107,1,1,1,0\"><b>The Problem:<\/b> Training &#8220;doctors&#8221; on &#8220;patient-diagnosis&#8221; or &#8220;drug-interactions&#8221; is complex.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"107,1,1,2,0\"><b>Our Solution: The &#8220;Virtual-Patient&#8221; Simulator.<\/b><\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"107,1,1,3,0\"><b>Features:<\/b><\/p>\n<ol start=\"1\" data-path-to-node=\"107,1,1,3,1\">\n<li>\n<p data-path-to-node=\"107,1,1,3,1,0,0\"><b>&#8220;Dialogue-Engine&#8221;:<\/b> The &#8220;student&#8221; &#8220;interviews&#8221; an &#8220;AI-driven&#8221; virtual-patient, asking &#8220;questions&#8221; (like a &#8220;conversation-game&#8221;).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"107,1,1,3,1,1,0\"><b>&#8220;Data-Model&#8221;:<\/b> The &#8220;student&#8221; &#8220;orders&#8221; (simulated) &#8220;tests&#8221; (X-rays, MRIs, blood-work).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"107,1,1,3,1,2,0\"><b>&#8220;Diagnosis-Loop&#8221;:<\/b> The &#8220;student&#8221; must &#8220;diagnose&#8221; the &#8220;patient&#8221; (e.g., &#8220;Acute-Appendicitis&#8221;) from the &#8220;data.&#8221; The &#8220;game&#8221; then &#8220;scores&#8221; them on &#8220;accuracy,&#8221; &#8220;cost,&#8221; and &#8220;time.&#8221;<\/p>\n<\/li>\n<\/ol>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"107,2,0\"><b>Use-Case 3: Corporate &amp; Soft-Skills<\/b><\/p>\n<ul data-path-to-node=\"107,2,1\">\n<li>\n<p data-path-to-node=\"107,2,1,0,0\"><b>The Client:<\/b> A (e.g.) &#8220;HR-Department.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"107,2,1,1,0\"><b>The Problem:<\/b> Training &#8220;managers&#8221; on &#8220;compliance&#8221; or &#8220;ethics&#8221; is &#8220;boring&#8221; (slideshows).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"107,2,1,2,0\"><b>Our Solution: The &#8220;Branching-Narrative&#8221; Sim.<\/b> We build a 2D, &#8220;choose-your-own-adventure&#8221; game (like a &#8220;visual-novel&#8221;).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"107,2,1,3,0\"><b>Example:<\/b> An &#8220;Ethics-Sim.&#8221; The &#8220;manager&#8221; is faced with &#8220;scenarios&#8221;: (e.g., &#8220;An &#8217;employee&#8217; (an-avatar) &#8216;tells-you&#8217; an &#8216;inappropriate-joke.&#8217; What-do-you-do?&#8221;). The &#8220;game&#8221; tracks their &#8220;choices&#8221; and &#8220;scores&#8221; them against the &#8220;company-policy.&#8221;<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"108\" \/>\n<p data-path-to-node=\"109\">\u00a0<\/p>\n<h3><b>Section 3: Core Service \u2013 &#8220;Digital-Twins&#8221; &amp; Advanced Simulations<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"110\">This is our &#8220;high-end&#8221; service for &#8220;Industry, Logistics, &amp; Research.&#8221; This is where we build 1:1, data-driven &#8220;models&#8221; of &#8220;real-world&#8221; systems to &#8220;predict&#8221; the &#8220;future.&#8221;<\/p>\n<ul data-path-to-node=\"111\">\n<li>\n<p data-path-to-node=\"111,0,0\"><b>Use-Case 1: Industrial &amp; Manufacturing &#8220;Digital-Twin&#8221;<\/b><\/p>\n<ul data-path-to-node=\"111,0,1\">\n<li>\n<p data-path-to-node=\"111,0,1,0,0\"><b>The Client:<\/b> A (e.g.) &#8220;Factory-Floor&#8221; or &#8220;Robotics&#8221; company.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"111,0,1,1,0\"><b>The Problem:<\/b> They are &#8220;designing&#8221; a new &#8220;automated-assembly-line.&#8221; How can they &#8220;prove&#8221; it works and &#8220;find-the-bottlenecks&#8221; <i>before<\/i> &#8220;building&#8221; it?<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"111,0,1,2,0\"><b>Our Solution:<\/b> We import their &#8220;3D-CAD&#8221; models (the &#8220;robots,&#8221; the &#8220;conveyor-belts&#8221;) into <b>Unreal-Engine<\/b> or <b>Unity<\/b>.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"111,0,1,3,0\"><b>The &#8220;Data-Model&#8221;:<\/b> We &#8220;program&#8221; the <i>real-world<\/i> &#8220;logic&#8221; into the &#8220;digital-twin.&#8221; (e.g., <code>Robot_A_weld_time = 15.2s<\/code>, <code>Conveyor_speed = 1.5 m\/s<\/code>).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"111,0,1,4,0\"><b>The &#8220;Simulation&#8221;:<\/b> The &#8220;client&#8221; can now &#8220;run&#8221; their &#8220;virtual-factory&#8221; at &#8220;100x speed.&#8221; The &#8220;sim&#8221; will &#8220;run&#8221; 24-hours-of-production in <i>15-minutes<\/i>.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"111,0,1,5,0\"><b>The &#8220;Result&#8221;:<\/b> The &#8220;sim-data&#8221; shows that &#8220;Robot_B&#8221; is &#8220;idle&#8221; 40% of the &#8220;time,&#8221; while &#8220;Robot_C&#8221; has a &#8220;backlog.&#8221; <b>We have found the &#8220;bottleneck.&#8221;<\/b> The &#8220;client&#8221; can now &#8220;re-design&#8221; the &#8220;flow&#8221; <i>in-the-sim<\/i> and &#8220;save&#8221; millions.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"111,1,0\"><b>Use-Case 2: Logistics &amp; &#8220;Agent-Based&#8221; Simulation<\/b><\/p>\n<ul data-path-to-node=\"111,1,1\">\n<li>\n<p data-path-to-node=\"111,1,1,0,0\"><b>The Client:<\/b> A (e.g.) &#8220;City-Planner&#8221; or &#8220;Shipping-Port.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"111,1,1,1,0\"><b>The Problem:<\/b> &#8220;What-if&#8221; we &#8220;build&#8221; a new &#8220;highway&#8221; here?<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"111,1,1,2,0\"><b>Our Solution: The &#8220;Agent-Based-Model.&#8221;<\/b> We build a &#8220;2D&#8221; (or &#8220;simple-3D&#8221;) &#8220;model&#8221; of the &#8220;city&#8221; (the &#8220;SimCity&#8221; view). We then &#8220;spawn&#8221; <b>100,000 &#8220;Agents&#8221;<\/b> (the &#8220;cars&#8221;).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"111,1,1,3,0\"><b>The &#8220;Model&#8221;:<\/b> Each &#8220;Agent&#8221; (car) has a &#8220;goal&#8221; (e.g., &#8220;go&#8221; from &#8220;Home&#8221; to &#8220;Work&#8221;). Each &#8220;Agent&#8221; has &#8220;rules&#8221; (e.g., &#8220;find-the-fastest-route,&#8221; &#8220;avoid-traffic&#8221;).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"111,1,1,4,0\"><b>The &#8220;Simulation&#8221;:<\/b> We &#8220;run&#8221; the &#8220;day&#8221; (the &#8220;morning-rush-hour&#8221;). We &#8220;get&#8221; the &#8220;baseline-data&#8221; (e.g., &#8220;Average-Commute-Time = 45-mins&#8221;).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"111,1,1,5,0\"><b>The &#8220;Test&#8221;:<\/b> We &#8220;add&#8221; the &#8220;new-highway&#8221; to the &#8220;model&#8221; and &#8220;run&#8221; the &#8220;sim&#8221; <i>again<\/i>.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"111,1,1,6,0\"><b>The &#8220;Result&#8221;:<\/b> &#8220;New-Average-Commute-Time = 38-mins.&#8221; We have <i>proven<\/i> the &#8220;ROI&#8221; of the &#8220;highway&#8221; <i>before-it-was-built<\/i>.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"112\" \/>\n<p data-path-to-node=\"113\">\u00a0<\/p>\n<h3><b>Section 4: Pricing &amp; Engagement Frameworks<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"114\">&#8220;Serious-Game&#8221; development is &#8220;R&amp;D&#8221; (Research-and-Development). The &#8220;scope&#8221; is often &#8220;discovered&#8221; during the &#8220;analysis&#8221; phase. Our models are built for this &#8220;consultative&#8221; partnership.<\/p>\n<p data-path-to-node=\"115\"><b>Model 1: The &#8220;Discovery &amp; Prototype&#8221; Sprint (Fixed-Price)<\/b> This is &#8220;Phase-1-ADDIE&#8221; (Analysis &amp; Design).<\/p>\n<ul data-path-to-node=\"116\">\n<li>\n<p data-path-to-node=\"116,0,0\"><b>How it Works:<\/b> A 4-6 week, fixed-price &#8220;consulting&#8221; engagement.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"116,1,0\"><b>The Goal:<\/b> To &#8220;de-risk&#8221; the project by &#8220;defining&#8221; the &#8220;Model&#8221; and &#8220;Learning-Objectives.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"116,2,0\"><b>Deliverables:<\/b><\/p>\n<ol start=\"1\" data-path-to-node=\"116,2,1\">\n<li>\n<p data-path-to-node=\"116,2,1,0,0\"><b>The &#8220;Learning-Design-Document&#8221; (LDD):<\/b> This is our &#8220;GDD.&#8221; It details the &#8220;SME&#8221; analysis, the &#8220;Learning-Objectives,&#8221; the &#8220;Gamification&#8221; loops, and the &#8220;Core-Feedback-Loop.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"116,2,1,1,0\"><b>The &#8220;Data-Model&#8221; (Excel\/Python):<\/b> The &#8220;mathematical&#8221; foundation of the &#8220;sim.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"116,2,1,2,0\"><b>The &#8220;Clickable-Prototype&#8221; (Figma\/Adobe-XD):<\/b> A &#8220;wireframe&#8221; of the &#8220;User-Interface&#8221; (the &#8220;front-end&#8221; of the sim).<\/p>\n<\/li>\n<\/ol>\n<\/li>\n<li>\n<p data-path-to-node=\"116,3,0\"><b>Price-Range:<\/b> $25,000 &#8211; $50,000<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"116,4,0\"><b>Benefit:<\/b> You &#8220;get&#8221; the <i>entire<\/i> &#8220;blueprint&#8221; for the &#8220;Serious-Game&#8221; for a &#8220;small,&#8221; &#8220;fixed&#8221; cost. You can &#8220;use&#8221; this &#8220;blueprint&#8221; to &#8220;green-light&#8221; the &#8220;full-build&#8221; (Model 2).<\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"117\"><b>Model 2: &#8220;Full-Build&#8221; (Fixed-Price-per-Module)<\/b> This is for &#8220;defined-scope&#8221; &#8220;Serious-Games.&#8221;<\/p>\n<ul data-path-to-node=\"118\">\n<li>\n<p data-path-to-node=\"118,0,0\"><b>How it Works:<\/b> We &#8220;take&#8221; the &#8220;LDD&#8221; (from Model-1) and &#8220;quote&#8221; a &#8220;fixed-price&#8221; to &#8220;build&#8221; the &#8220;full&#8221; &#8220;Serious-Game.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"118,1,0\"><b>Best For:<\/b> &#8220;Content-heavy&#8221; &#8220;L&amp;E&#8221; projects.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"118,2,0\"><b>Example Pricing:<\/b><\/p>\n<ul data-path-to-node=\"118,2,1\">\n<li>\n<p data-path-to-node=\"118,2,1,0,0\"><b>&#8220;Small-Module&#8221; (e.g., &#8220;Gravity-Sim-WebGL&#8221;):<\/b> $30,000<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"118,2,1,1,0\"><b>&#8220;Medium-Module&#8221; (e.g., &#8220;Corporate-Ethics-Sim&#8221;):<\/b> $60,000<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"118,2,1,2,0\"><b>&#8220;Large-Module&#8221; (e.g., &#8220;Virtual-Patient-Diagnosis-Sim&#8221;):<\/b> $100,000+<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"118,3,0\"><b>Benefit:<\/b> Predictable &#8220;budget&#8221; for &#8220;curriculum-development&#8221; or &#8220;training-modules.&#8221;<\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"119\"><b>Model 3: The &#8220;Co-Development&#8221; Retainer (R&amp;D-Partnership)<\/b> This is for &#8220;Advanced-Simulations&#8221; and &#8220;Digital-Twins,&#8221; where the &#8220;scope&#8221; is &#8220;unknown&#8221; and &#8220;data-heavy.&#8221;<\/p>\n<ul data-path-to-node=\"120\">\n<li>\n<p data-path-to-node=\"120,0,0\"><b>How it Works:<\/b> You are &#8220;hiring&#8221; our &#8220;R&amp;D-Lab&#8221; on a &#8220;monthly-retainer.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"120,1,0\"><b>Example &#8220;Sim-Team&#8221; ($30,000 \/ month):<\/b><\/p>\n<ul data-path-to-node=\"120,1,1\">\n<li>\n<p data-path-to-node=\"120,1,1,0,0\">1x Senior-Producer (Your &#8220;point-of-contact&#8221;)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"120,1,1,1,0\">1x Senior-Data-Modeler (The &#8220;math&#8221; expert)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"120,1,1,2,0\">2x Senior-Unity-Engineers (The &#8220;front-end&#8221; &amp; &#8220;logic&#8221; builders)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"120,2,0\"><b>Their Job:<\/b> This &#8220;team&#8221; &#8220;works-with&#8221; your &#8220;SMEs&#8221; (your &#8220;scientists,&#8221; &#8220;engineers,&#8221; or &#8220;doctors&#8221;) in &#8220;agile-sprints.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"120,3,0\"><b>The &#8220;Goal&#8221;:<\/b> To &#8220;build,&#8221; &#8220;test,&#8221; and &#8220;refine&#8221; the &#8220;Digital-Twin&#8221; &#8220;iteratively&#8221; as &#8220;new-data&#8221; and &#8220;new-questions&#8221; arise.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"120,4,0\"><b>Best For:<\/b> &#8220;True&#8221; R&amp;D, &#8220;Digital-Twin&#8221; creation, &#8220;Agent-Based-Modeling.&#8221; This is a &#8220;partnership&#8221; to &#8220;solve&#8221; a &#8220;complex-problem,&#8221; not a &#8220;project&#8221; to &#8220;build-a-thing.&#8221;<\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"121\">\u00a0<\/p>\n<h3><b>Conclusion: Your &#8220;Digital-Laboratory&#8221;<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"122\">The &#8220;future&#8221; of &#8220;education&#8221; and &#8220;industry&#8221; is &#8220;simulation.&#8221; The &#8220;ability&#8221; to &#8220;learn,&#8221; &#8220;test,&#8221; and &#8220;predict&#8221; in a &#8220;safe-fail,&#8221; &#8220;data-driven&#8221; &#8220;digital-twin&#8221; is the &#8220;ultimate&#8221; &#8220;competitive-advantage.&#8221;<\/p>\n<p data-path-to-node=\"123\">We are not &#8220;game-developers.&#8221; We are &#8220;builders&#8221; of &#8220;interactive-models.&#8221; We are the &#8220;Ph.D-level&#8221; &#8220;data-scientists,&#8221; &#8220;instructional-designers,&#8221; and &#8220;engineers&#8221; who can &#8220;transform&#8221; your &#8220;complex-problem&#8221; into a &#8220;Serious-Game.&#8221;<\/p>\n<p data-path-to-node=\"124\">We &#8220;build&#8221; &#8220;digital-laboratories.&#8221;<\/p>\n<p data-path-to-node=\"125\">We invite you to schedule a &#8220;Model-Analysis&#8221; session. Bring us your &#8220;learning-objective&#8221; or your &#8220;complex-system.&#8221; We will show you &#8220;how&#8221; to &#8220;simulate&#8221; it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Digital Twin: Advanced Simulation &amp; Serious Game Development for Learning and Education \u00a0 \u00a0 Introduction: Beyond &#8220;Games&#8221; \u2013 Interactive [&hellip;]<\/p>\n","protected":false},"featured_media":23,"comment_status":"open","ping_status":"closed","template":"","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}}},"product_brand":[],"product_cat":[23],"product_tag":[],"class_list":{"0":"post-1633","1":"product","2":"type-product","3":"status-publish","4":"has-post-thumbnail","6":"product_cat-23","7":"desktop-align-left","8":"tablet-align-left","9":"mobile-align-left","11":"first","12":"instock","13":"shipping-taxable","14":"purchasable","15":"product-type-simple"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Solve Your Game Art Challenges with Specialized Mobile Game Concept Art Solutions - Save 30% Costs - Game Art Design Services | Game UX Specialists | UX UI for Gaming | Game Development Outsourcing<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/diamondcostcalculator.co.uk\/en\/product\/solve-your-game-art-challenges-with-specialized-mobile-game-concept-art-solutions-save-30-costs\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Solve Your Game Art Challenges with Specialized Mobile Game Concept Art Solutions - Save 30% Costs - Game Art Design Services | Game UX Specialists | UX UI for Gaming | Game Development Outsourcing\" \/>\n<meta property=\"og:description\" content=\"The Digital Twin: Advanced Simulation &amp; 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