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The Full-Stack UI/UX Service: Hiring Designers, Artists, and Technical Implementers

 

 

Introduction: The “Front-Door” to Your Game

 

A game’s User Experience (UX) and User Interface (UI) is its “front-door.” It is the very first thing a player interacts with and the last thing they see. It is the invisible “journey” (Game UX) that guides them from the main-menu to the core-loop, and the visible “language” (Game UI Design) that communicates critical information. In modern UX UI for gaming, a “pretty” UI that is “clunky” to use will cause player-churn faster than any bug. Conversely, a seamless, intuitive, and “snappy” UI can make a game feel “premium” and “addictive.”

The #1 failure of traditional estudios de subcontratación artística is that they treat Game UI as a “2D art” task. They deliver a “pretty-picture” (a static Figma or Photoshop file) and consider the job “done.” This creates a massive, hidden cost for your internal programmers, who must then spend months rebuilding the entire UI from scratch in-engine, often losing the “feel” and “flow” of the original design.

Nuestra estudio de subcontratación de juegos provides a Full-Stack UI/UX Solution. We recognize that UI/UX is a three-part discipline: 1. UX Design (The “Architecture”), 2. UI Art (The “Visuals”), and 3. UI Implementation (The “Engineering”). We provide elite, pre-vetted specialists for all three roles, offered as “a-la-carte” talent or as a “full-stack pod” that delivers fully-functional, in-engine, data-bound UI prefabs—not just “pictures.”


 

The “Full-Stack UI/UX” Philosophy: From Flow to Function

 

Our model is built to solve the “designer-to-engineer” pipeline-gap. We are a “glass-box” partner, and our specialists integrate directly into your team.

  • Direct Collaboration: Game UX debe evolve with Game-Design. Our UX Designers join your daily stand-ups, working directly with your Game-Designers to “wireframe” the flow of new features antes de they are coded.

  • Iterative & Prototyped: Our UI Artists and UX Designers work in “agile-sprints.” We build high-fidelity “interactive-prototypes” (in Figma or Adobe XD). This allows you to “play-with” the “feel” of the menu antes de a single line of code is written, saving hundreds of hours of wasted engineering time.

  • Engine-Native Implementation: This is our “secret-sauce.” Our “UI-Implementers” (Technical-Artists) are engineers who specialize en Unity (UGUI/UI Toolkit) y Unreal (UMG). They take the “final-art” from our “UI-Artists” and “build” the “real” UI in-your-engine, complete with animations, 9-slice-scaling, and “hooks” for your “gameplay-programmers” to “bind-data-to.”


 

Our Talent Pool & The Three Pillars of UI/UX

 

Nuestra estudio de subcontratación de arte de juegos has a dedicated “UI/UX-Division” with three distinct, specialized roles.

1. The “UX Designer” (The Architect)

  • Role: A “psychologist” and “architect.” They do not “draw.” They “solve-problems.” They focus 100% on the player’s-journey and “information-architecture.”

  • Specializations:

    • User-Flows & Wireframes: Building the “blueprints” of the game’s-menu-structure.

    • Player-Research & Personas: Defining “who” the “player” is and “how” “they” “think.”

    • Interactive-Prototyping: Building “clickable” (but-ugly) “wireframes” in Figma o Adobe XD to “test” the “flow” “for” “intuitive-feel.”

  • This is the “UX” in UX UI for gaming.

2. The “UI Artist” (The Visual-Designer)

  • Role: The “visual-stylist.” They “take” the “UX-wireframes” and “make-them” “beautiful” and “on-brand” with the “game’s-art-direction.”

  • Specializations:

    • Visual-Mockups: Creating “pixel-perfect” “final-look” “mockups” of “every-screen.”

    • Iconography: A deep-specialty in “designing” “hundreds” of “clear,” “readable,” “and” “stylistically-consistent” “icons” “for” “skills,” “inventory,” “etc.”

    • UI-Motion-Graphics: Designing the “animations” and “transitions” (the “juice”) “in-tools” “like” Adobe-After-Effects “to” “define” “how” “menus” “should” “move.”

  • This is the “UI Art” in Game UI Design.

3. The “UI Implementer” (The Technical-Artist / Engineer)

  • Role: The “in-engine” “builder.” This “is” “the-bridge” “between” “Art” “and” “Code.”

  • Specializations:

    • Engine-Mastery: Deep-expertise in Unreal-UMG (creating-Widgets) “or” Unity-UGUI/UI-Toolkit (creating-Prefabs).

    • Optimization: “Building” “the-UI” “to” “be” “performant,” “using” “atlases,” “9-slicing,” “and” “reducing” “draw-calls.”

    • Data-Binding-Prep: “Building” “the-UI-components” “with” “clean” “hooks” (e.g., “Health-Bar-Value,” “Player-Name-Text”) “so” “your” “gameplay-programmers” “can” “easily” “connect” “their-code” “to” “them.”

  • This is the “Implementation” that 99% of estudios de subcontratación artística “fail” “to” “provide.”


 

Engagement Models & Price Packages (UI/UX)

 

We offer transparent, all-inclusive monthly rates for our dedicated UI/UX specialists. This single fee covers the specialist’s salary, benefits, taxes, hardware, and all software licenses (e.g., Figma, Adobe Creative Suite).

 

Modelo 1: Aumento de personal (contratación de especialistas individuales)

 

This is our “a-la-carte” model. You hand-pick a specialist to fill a critical gap in your existing UI/UX pipeline.

  • Package A: Mid-Level UI Artist (3-6+ years experience)

    • Enfoque: The “visual-workhorse.” Ideal for high-volume “UI-art-production”: “skinning” “wireframes,” “creating” “icons,” “and” “slicing” “assets” “for” “the-implementers.”

    • Experiencia: Mastery of Figma/Photoshop, visual-design, iconography.

    • Precio: $7.000 - $9.000 USD / mes (per artist)

  • Package B: Senior UX Designer (6-10+ years experience)

    • Enfoque: The “strategic-architect.” A “creative-leader” “for” “your-team.” “Ideal-for” “mapping-out” “a” “complex” “game” (like-an-RPG-or-MMO) “from” “scratch.”

    • Experiencia: User-Flows, Wireframing, High-Fidelity-Prototyping (Figma-Mastery), User-Research.

    • Precio: $9,000 – $13,000 USD / month (per designer)

  • Package C: Senior UI Technical-Artist / Implementer (7-10+ years experience)

    • Enfoque: The “in-engine-master.” This “is” “our” “most-in-demand” “UI-specialist.” “They” “build” “the-actual,” “functional” “UI” “in” “Unity” “or” “Unreal.”

    • Experiencia: Mastery of Unreal-UMG “or” Unity-UGUI/UI-Toolkit, “optimization,” “UI-animation-systems,” “and” “pipeline-tooling.”

    • Precio: $10,000 – $15,000 USD / month (per implementer)


 

Model 2: Dedicated UI/UX Teams (Managed Pods)

 

This is our “turn-key” solution. We provide a fully-managed “pod” to own your todo UI/UX pipeline, managed by our internal Lead who acts as your single point-of-contact.

  • Package A: The “UI/UX Design Pod” (The “Blueprint”)

    • Lo mejor para: Studios “who” “want” “a” “world-class,” “fully-prototyped” “UI-design” “delivered” “as” “a” “Figma-file” “and” “asset-kit,” “ready” “for” “their” “internal-programmers” “to” “implement.”

    • Composición del equipo:

      • 1 x Senior UX Designer / Lead (Your POC, owns the “flow”)

      • 1 x Mid-Level UI Artist (Owns the “visual-style”)

      • 1 x Mid-Level Iconographer (Owns all “icons”)

    • Precio: $24,000 – $32,000 USD / month (for the entire 3-person pod)

  • Package B: The “Full-Stack UI/UX Pod” (The “Full-Solution”)

    • Lo mejor para: The “ultimate” “UI-solution.” “This” “pod” “delivers” “a” “fully-functional,” “in-engine,” “performant,” “and” “data-hooked” “UI” “system.”

    • Composición del equipo:

      • 1 x Senior UX Designer / Lead (Your POC, owns the “flow” “and” “strategy”)

      • 1 x Mid-Level UI Artist (Owns the “visuals”)

      • 1 x Senior UI Implementer (Owns the “in-engine” “build”)

    • Precio: $28,000 – $38,000 USD / month (for the entire 3-person pod)

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