{"id":1246,"date":"2025-11-16T08:31:25","date_gmt":"2025-11-16T08:31:25","guid":{"rendered":"https:\/\/diamondcostcalculator.co.uk\/product\/3d-art-outsourcing-services-for-middle-east-investors-end-to-end-service\/"},"modified":"2025-11-16T09:38:37","modified_gmt":"2025-11-16T09:38:37","slug":"3d-art-outsourcing-services-for-middle-east-investors-end-to-end-service","status":"publish","type":"product","link":"https:\/\/diamondcostcalculator.co.uk\/es\/product\/3d-art-outsourcing-services-for-middle-east-investors-end-to-end-service\/","title":{"rendered":"3D Art Outsourcing Services for Middle East Investors &#8211; End-to-End Service"},"content":{"rendered":"<h2><b>The Modern Studio: Staff Augmentation &amp; Dedicated Remote Game Teams<\/b><\/h2>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"6\">\u00a0<\/p>\n<h3><b>Introduction: Beyond Outsourcing \u2013 The New Model for Scalable Talent<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"7\">In the high-stakes, talent-driven world of game development, the single greatest obstacle to growth is not vision or funding; it is <b>access to elite talent<\/b>. The 18-month production cycles, the rapidly shifting technical demands (from Unreal 5 to Web3 to XR), and the intense global competition for senior engineers and artists have made the traditional &#8220;in-house&#8221; hiring model slow, prohibitively expensive, and inflexible. Studios are constantly faced with a painful choice: risk &#8220;project-based outsourcing,&#8221; where you lose control and quality, or spend 6-9 agonizing months trying to hire a single senior programmer.<\/p>\n<p data-path-to-node=\"8\">There is a third, superior model. This is the model that high-velocity studios use to scale: <b>Aumento de personal<\/b>, and its most powerful evolution, the <b>Dedicated Remote Team<\/b>. This is not &#8220;outsourcing&#8221;; this is &#8220;on-demand talent.&#8221; It is the ability to &#8220;hire&#8221; a pre-vetted, world-class developer, artist, or even a full &#8220;squad&#8221; in <i>days<\/i>, not <i>meses<\/i>, and integrate them so seamlessly into your team that they become indistinguishable from your full-time employees.<\/p>\n<p data-path-to-node=\"9\">Our company is a <b>premier provider of elite game development talent<\/b>. We are not a &#8220;project-based&#8221; studio. We are a <b>Talent-as-a-Service (TaaS)<\/b> partner. Our <i>todo<\/i> business is built on finding, vetting, training, and retaining the top 5% of game developers, artists, designers, and programmers in the world. We provide this talent to you through two flexible models: <b>Aumento de personal<\/b> (hiring individuals) and <b>Dedicated Teams<\/b> (hiring managed &#8220;pods&#8221;).<\/p>\n<p data-path-to-node=\"10\">This document is an exhaustive &#8220;whitepaper&#8221; on our talent-provision model. We will <i>no<\/i> be describing our services (like 3D modeling or programming), as we&#8217;ve detailed those elsewhere. Instead, we will detail the <i>business process<\/i> y <i>value proposition<\/i> of our talent solutions. We will explore our <b>rigorous 5-stage vetting process<\/b>, our &#8220;bank-vault&#8221; <b>security protocols<\/b> for remote work, our <b>communication &amp; integration frameworks<\/b>, and the transparent pricing models that make this the most cost-effective and highest-quality solution for scaling your studio.<\/p>\n<hr data-path-to-node=\"11\" \/>\n<p data-path-to-node=\"12\">\u00a0<\/p>\n<h3><b>Section 1: The Philosophy \u2013 Why Augmentation Beats Outsourcing<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"13\">Traditional &#8220;project-based outsourcing&#8221; (PBO) is fundamentally broken for creative, iterative work.<\/p>\n<ul data-path-to-node=\"14\">\n<li>\n<p data-path-to-node=\"14,0,0\"><b>The PBO Model (The &#8220;Black Box&#8221;):<\/b><\/p>\n<ol start=\"1\" data-path-to-node=\"14,0,1\">\n<li>\n<p data-path-to-node=\"14,0,1,0,0\">You write a 50-page &#8220;Statement of Work&#8221; (SOW) detailing &#8220;100 sci-fi props.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"14,0,1,1,0\">You send it to a vendor.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"14,0,1,2,0\">You &#8220;go dark&#8221; for 6 weeks.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"14,0,1,3,0\">The vendor returns&#8230; 100 props that are <i>technically<\/i> correct but <i>artistically<\/i> wrong. The &#8220;style&#8221; is off, the &#8220;feel&#8221; is bad.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"14,0,1,4,0\">You now enter a painful &#8220;revision loop,&#8221; wasting time and budget.<\/p>\n<\/li>\n<\/ol>\n<\/li>\n<li>\n<p data-path-to-node=\"14,1,0\"><b>El problema:<\/b> PBO fails because it creates a &#8220;vendor-client&#8221; relationship, not a &#8220;team&#8221; relationship. It is inflexible, low-communication, and built on &#8220;hand-offs&#8221; rather than &#8220;collaboration.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"14,2,0\"><b>Our Augmentation Model (The &#8220;Glass Box&#8221;):<\/b><\/p>\n<ul data-path-to-node=\"14,2,1\">\n<li>\n<p data-path-to-node=\"14,2,1,0,0\"><b>Nuestra filosof\u00eda:<\/b> We are not a &#8220;vendor.&#8221; We are a &#8220;Talent Partner.&#8221; We do not &#8220;take your project&#8221;; we &#8220;give you our people.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"14,2,1,1,0\"><b>C\u00f3mo funciona:<\/b> You need a 3D artist. We provide you with <b>&#8220;Maria,&#8221;<\/b> a Senior 3D Artist from our talent pool.<\/p>\n<ol start=\"1\" data-path-to-node=\"14,2,1,1,1\">\n<li>\n<p data-path-to-node=\"14,2,1,1,1,0,0\"><b>Integration:<\/b> Maria is <i>no<\/i> managed by us. She is managed <i>by you<\/i>. She is added to <i>su<\/i> Slack, <i>su<\/i> Jira, <i>su<\/i> daily stand-ups, and <i>su<\/i> source control (Perforce\/Git).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"14,2,1,1,1,1,0\"><b>Workflow:<\/b> Your Art Director assigns Maria a task (&#8220;Create one sci-fi prop&#8221;). Maria works just like your &#8220;in-house&#8221; artist, showing you &#8220;work-in-progress&#8221; (WIP) at the end of the day.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"14,2,1,1,1,2,0\"><b>Comentarios:<\/b> Your Art Director gives feedback <i>in real-time<\/i>. (&#8220;This is great, but let&#8217;s make the &#8216;blue&#8217; 10% darker.&#8221;)<\/p>\n<\/li>\n<\/ol>\n<\/li>\n<li>\n<p data-path-to-node=\"14,2,1,2,0\"><b>El resultado:<\/b> The &#8220;revision loop&#8221; is <i>eliminated<\/i>. The &#8220;style&#8221; is perfect <i>from day one<\/i>. The artist is a <i>true member of your team<\/i>. This is the core of our value. You retain 100% of the creative control, 100% of the communication, and 100% of the IP, with the flexibility of a monthly contract.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"15\" \/>\n<p data-path-to-node=\"16\">\u00a0<\/p>\n<h3><b>Section 2: The Talent \u2013 Our 5-Stage &#8220;Elite Vetting&#8221; Process<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"17\">Our &#8220;product&#8221; is our talent. Our &#8220;job&#8221; is to ensure that &#8220;our&#8221; people are better than the people you could find yourself. We have a &lt;5% acceptance rate. Here is our process for vetting every <code>Game Programmer<\/code>, <code>2D Artist<\/code>, <code>3D Artist<\/code>, <code>UI\/UX Designer<\/code>, <code>2D\/3D Animator<\/code>, y <code>Game Designer<\/code> in our pool.<\/p>\n<ul data-path-to-node=\"18\">\n<li>\n<p data-path-to-node=\"18,0,0\"><b>Stage 1: The &#8220;Source &amp; Screen&#8221; (The Top 100%)<\/b><\/p>\n<ul data-path-to-node=\"18,0,1\">\n<li>\n<p data-path-to-node=\"18,0,1,0,0\">We have a full-time, global talent acquisition team. We look beyond LinkedIn. We are in the &#8220;modding&#8221; communities, the ArtStation &#8220;challenges,&#8221; the GitHub &#8220;game-jams,&#8221; and the niche Discord servers where the <i>real<\/i> talent congregates. We screen thousands of portfolios.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"18,1,0\"><b>Stage 2: The &#8220;HR Interview&#8221; (The Top 40%)<\/b><\/p>\n<ul data-path-to-node=\"18,1,1\">\n<li>\n<p data-path-to-node=\"18,1,1,0,0\">This is the &#8220;soft-skill&#8221; filter. We are not just hiring for &#8220;skill&#8221;; we are hiring for &#8220;professionalism.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"18,1,1,1,0\"><b>Our Test:<\/b> We test for:<\/p>\n<ol start=\"1\" data-path-to-node=\"18,1,1,1,1\">\n<li>\n<p data-path-to-node=\"18,1,1,1,1,0,0\"><b>Communication:<\/b> (English fluency, clarity of thought).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"18,1,1,1,1,1,0\"><b>Reliability:<\/b> (Punctuality, organization).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"18,1,1,1,1,2,0\"><b>&#8220;Coach-ability&#8221;:<\/b> (Can they <i>take<\/i> critical feedback gracefully?)<\/p>\n<\/li>\n<\/ol>\n<\/li>\n<li>\n<p data-path-to-node=\"18,1,1,2,0\"><i>If a candidate is a &#8220;rockstar&#8221; artist but a &#8220;toxic&#8221; personality, they are <b>cut<\/b>.<\/i><\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"18,2,0\"><b>Stage 3: The &#8220;Technical Deep-Dive&#8221; (The Top 20%)<\/b><\/p>\n<ul data-path-to-node=\"18,2,1\">\n<li>\n<p data-path-to-node=\"18,2,1,0,0\">The candidate is interviewed by one of our <i>internal Principal-level<\/i> experts in their <i>exact<\/i> field.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"18,2,1,1,0\"><b>For a <code>Game Programmer<\/code>:<\/b> This is a 2-hour, &#8220;live-code&#8221; interview. We test C++ pointers, &#8220;Big O&#8221; notation, and multi-threading concepts.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"18,2,1,2,0\"><b>For a <code>3D Artist<\/code>:<\/b> This is a 2-hour &#8220;portfolio-review-and-critique.&#8221; We open their source files. We &#8220;inspect&#8221; their topology, their UV-layouts, and their PBR-texture-layers.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"18,3,0\"><b>Stage 4: The &#8220;Paid Art-Test \/ Code-Challenge&#8221; (The Top 10%)<\/b><\/p>\n<ul data-path-to-node=\"18,3,1\">\n<li>\n<p data-path-to-node=\"18,3,1,0,0\">This is the &#8220;real-world&#8221; test. We give the candidate a standardized, 8-10 hour &#8220;test-project&#8221; (e.g., &#8220;Model and texture this prop based on this concept art,&#8221; or &#8220;Build this small &#8216;health&#8217; component in Unity&#8221;).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"18,3,1,1,0\">Nosotros <i>pay<\/i> them for this time.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"18,3,1,2,0\"><b>Our Test:<\/b> We are not just testing the <i>result<\/i>. We are testing the <i>proceso<\/i>. Did they follow the instructions? Is the code &#8220;clean&#8221;? Is the 3D-model &#8220;optimized&#8221;?<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"18,4,0\"><b>Stage 5: The &#8220;Final Onboarding &amp; Security Training&#8221; (The Top 5%)<\/b><\/p>\n<ul data-path-to-node=\"18,4,1\">\n<li>\n<p data-path-to-node=\"18,4,1,0,0\">The candidate is &#8220;hired&#8221; into our <i>interno<\/i> talent pool.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"18,4,1,1,0\">They now undergo <i>nuestra<\/i> mandatory training in:<\/p>\n<ol start=\"1\" data-path-to-node=\"18,4,1,1,1\">\n<li>\n<p data-path-to-node=\"18,4,1,1,1,0,0\"><b>Security:<\/b> (VPN usage, IP protection, NDAs).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"18,4,1,1,1,1,0\"><b>Tools:<\/b> (Jira, Perforce, advanced Git).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"18,4,1,1,1,2,0\"><b>Communication:<\/b> (How to write a &#8220;perfect&#8221; end-of-day report).<\/p>\n<\/li>\n<\/ol>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"18,5,0\"><b>El resultado:<\/b> When you ask us for a &#8220;Senior Unity Developer,&#8221; you are not getting a &#8220;resume.&#8221; You are getting a &#8220;Stage 5 Graduate&#8221; who has been technically-vetted, soft-skill-approved, and security-trained.<\/p>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"19\" \/>\n<p data-path-to-node=\"20\">\u00a0<\/p>\n<h3><b>Section 3: The Process \u2013 How &#8220;Augmentation&#8221; Works (Logistics &amp; Security)<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"21\">This is the &#8220;how.&#8221; We have built a &#8220;frictionless&#8221; system for remote integration.<\/p>\n<p data-path-to-node=\"22\"><b>3.1. The &#8220;Bank-Vault&#8221; Security Framework (IP Protection)<\/b> This is our #1 priority. We treat your IP as if it were our own.<\/p>\n<ul data-path-to-node=\"23\">\n<li>\n<p data-path-to-node=\"23,0,0\"><b>Legal:<\/b> Every developer, in every country, is under a &#8220;global&#8221; NDA and &#8220;work-for-hire&#8221; (IP-assignment) contract with <i>us<\/i>. <i>Nosotros<\/i> hold the legal liability. We then sign a single &#8220;Studio-to-Studio&#8221; NDA\/MSA with you.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"23,1,0\"><b>Technical (The &#8220;Secure Enclave&#8221;):<\/b><\/p>\n<ol start=\"1\" data-path-to-node=\"23,1,1\">\n<li>\n<p data-path-to-node=\"23,1,1,0,0\"><b>&#8220;Clean&#8221; Hardware:<\/b> All developers work on a &#8220;clean&#8221; machine that is <i>owned and managed by us<\/i>.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"23,1,1,1,0\"><b>Mandatory VPN:<\/b> 100% of work is done through a secure, &#8220;always-on&#8221; VPN that connects <i>s\u00f3lo<\/i> a <i>su<\/i> environment.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"23,1,1,2,0\"><b>No Local Storage:<\/b> We can (at your request) configure the developer&#8217;s environment so that <i>no code or assets can be saved locally<\/i>. All work is done 100% on <i>su<\/i> Perforce\/Git server, through the VPN.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"23,1,1,3,0\"><b>No USB\/Etc:<\/b> We lock down all ports (USB, external-drives) on the work-machine.<\/p>\n<\/li>\n<\/ol>\n<\/li>\n<li>\n<p data-path-to-node=\"23,2,0\"><b>This is our &#8220;Bank-Vault&#8221; guarantee.<\/b> Your IP never leaves your control.<\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"24\"><b>3.2. The &#8220;Frictionless-Integration&#8221; Framework (Communication)<\/b> We are not a &#8220;black-box.&#8221; We are a &#8220;glass-box.&#8221;<\/p>\n<ul data-path-to-node=\"25\">\n<li>\n<p data-path-to-node=\"25,0,0\"><b>Onboarding (Day 1):<\/b> We handle all the &#8220;paperwork&#8221; (payroll, taxes, benefits, hardware) for the developer. You handle the &#8220;creative.&#8221;<\/p>\n<ul data-path-to-node=\"25,0,1\">\n<li>\n<p data-path-to-node=\"25,0,1,0,0\"><b>Our Job:<\/b> We give you a 1-page &#8220;Profile&#8221; of the developer (e.g., &#8220;This is Maria, her core-skills are X, her time-zone is Y&#8221;).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"25,0,1,1,0\"><b>Your Job:<\/b> You send her a &#8220;Slack&#8221; invite and a &#8220;Jira&#8221; invite.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"25,1,0\"><b>The &#8220;Rhythm&#8221; of Communication:<\/b> We enforce a communication standard.<\/p>\n<ul data-path-to-node=\"25,1,1\">\n<li>\n<p data-path-to-node=\"25,1,1,0,0\"><b>&#8220;Daily Stand-up&#8221;:<\/b> The developer <i>debe<\/i> attend your daily stand-up meeting (via voice or video).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"25,1,1,1,0\"><b>&#8220;End-of-Day (EOD) Report&#8221;:<\/b> The developer <i>debe<\/i> send a 3-bullet-point EOD report to their lead (you) every single day. (e.g., &#8220;1. Finished texturing the &#8216;Shield&#8217; prop. 2. Started modeling the &#8216;Helmet.&#8217; 3. I have a &#8216;blocker&#8217;: the concept art for the &#8216;Helmet&#8217; is missing the &#8216;back&#8217; view.&#8221;).<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"25,2,0\">This &#8220;rhythm&#8221; guarantees zero &#8220;go-dark&#8221; time. You have <i>more<\/i> visibility into our remote developer than you do into your own in-house staff.<\/p>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"26\" \/>\n<p data-path-to-node=\"27\">\u00a0<\/p>\n<h3><b>Section 4: Our Two Service Models<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"28\">We offer two simple, flexible ways to hire our &#8220;Stage 5&#8221; talent.<\/p>\n<p data-path-to-node=\"29\"><b>Model 1: Staff Augmentation (Hiring Individuals)<\/b> This is our &#8220;a-la-carte&#8221; model. You have a &#8220;skill-gap&#8221; on your team, and you need to fill it <i>now<\/i>.<\/p>\n<ul data-path-to-node=\"30\">\n<li>\n<p data-path-to-node=\"30,0,0\"><b>C\u00f3mo funciona:<\/b> You come to us and say, &#8220;I need one (1) Senior UI\/UX Designer who is an expert in Figma and Unity&#8217;s UI-system, for 6 months.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"30,1,0\"><b>Nuestro proceso:<\/b> We &#8220;match&#8221; you with the 2-3 best-fit candidates from our (internal, pre-vetted) talent pool. You &#8220;interview&#8221; them (a 30-minute culture-fit chat) and <i>usted<\/i> pick the one you like.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"30,2,0\"><b>Your Team:<\/b> En <code>Hire 2D Artist<\/code>, <code>Hire 3D Artist<\/code>, <code>Hire Game Programmer<\/code>, etc. is now a <i>direct member<\/i> of <i>su<\/i> existing team, managed by <i>su<\/i> leads.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"30,3,0\"><b>Lo mejor para:<\/b> Studios that <i>have<\/i> a strong internal management\/lead structure and just need &#8220;more hands&#8221; or a &#8220;specialist&#8221; for a specific time-frame.<\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"31\"><b>Model 2: Dedicated Game Teams (Hiring &#8220;Pods&#8221;)<\/b> This is our &#8220;turn-key,&#8221; &#8220;managed&#8221; model. You don&#8217;t have a &#8220;skill-gap&#8221;; you have a &#8220;team-gap.&#8221;<\/p>\n<ul data-path-to-node=\"32\">\n<li>\n<p data-path-to-node=\"32,0,0\"><b>C\u00f3mo funciona:<\/b> You come to us and say, &#8220;I need an &#8216;Art-Team&#8217; to build all my &#8216;Environment&#8217; assets for the next 12 months.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"32,1,0\"><b>Nuestro proceso:<\/b> We do <i>no<\/i> give you 10 individual artists. We give you a &#8220;Managed Pod.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"32,2,0\"><b>Example &#8220;Art Pod&#8221; Deliverable:<\/b><\/p>\n<ul data-path-to-node=\"32,2,1\">\n<li>\n<p data-path-to-node=\"32,2,1,0,0\">1x <b>Senior Lead Artist<\/b> (This is <i>nuestra<\/i> lead, who <i>we<\/i> pay for).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"32,2,1,1,0\">4x Mid-Level 3D Artists<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"32,2,1,2,0\">1x Junior Prop Artist<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"32,3,0\"><b>The &#8220;Managed&#8221; Difference:<\/b> You do <i>no<\/i> manage the 5 artists. You give your high-level &#8220;brief&#8221; (e.g., &#8220;We need the &#8216;Volcano&#8217; level assets&#8221;) to <i>our Lead Artist<\/i>. <i>Our Lead<\/i> then manages the &#8220;day-to-day&#8221; (Jira tickets, WIP reviews, feedback) for their &#8220;pod.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"32,4,0\"><b>Your Benefit:<\/b> You get the output of a 6-person art-team, but with <i>only one &#8220;point-of-contact.&#8221;<\/i> This is &#8220;Outsourcing&#8221; (you hand-off the work) but with the &#8220;Augmentation&#8221; benefits (they are in your Slack, you see all the WIP, the quality is perfect).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"32,5,0\"><b>Lo mejor para:<\/b> Studios that want to &#8220;off-load&#8221; an <i>entire vertical<\/i> (e.g., &#8220;QA,&#8221; &#8220;All Props,&#8221; &#8220;The entire UI\/UX&#8221;) to a trusted partner, without needing to manage the individuals.<\/p>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"33\" \/>\n<p data-path-to-node=\"34\">\u00a0<\/p>\n<h3><b>Section 5: Pricing &amp; Conclusion (The &#8220;Value&#8221; Proposition)<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"35\">We have one, transparent pricing model.<\/p>\n<ul data-path-to-node=\"36\">\n<li>\n<p data-path-to-node=\"36,0,0\"><b>The Model:<\/b> <b>&#8220;Monthly-Retainer-per-Person.&#8221;<\/b><\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"36,1,0\"><b>C\u00f3mo funciona:<\/b> You pay a single, flat, all-inclusive monthly-fee for each developer.<\/p>\n<ul data-path-to-node=\"36,1,1\">\n<li>\n<p data-path-to-node=\"36,1,1,0,0\">e.g., &#8220;Mid-Level Programmer&#8221;: $8,000 \/ month<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"36,1,1,1,0\">e.g., &#8220;Senior 3D Artist&#8221;: $10,000 \/ month<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"36,2,0\"><b>What&#8217;s &#8220;All-Inclusive&#8221;?<\/b> <i>Everything<\/i>. This single fee covers:<\/p>\n<ol start=\"1\" data-path-to-node=\"36,2,1\">\n<li>\n<p data-path-to-node=\"36,2,1,0,0\">The Developer&#8217;s <b>Salary &amp; Benefits<\/b> (We pay them).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"36,2,1,1,0\">All <b>Payroll Taxes<\/b> &amp; Compliance (We handle it).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"36,2,1,2,0\">All <b>Hardware &amp; Software<\/b> (We provide it).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"36,2,1,3,0\">All <b>Recruiting &amp; Vetting<\/b> costs (We paid for it).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"36,2,1,4,0\">Nuestra <b>Management &amp; Security<\/b> overhead.<\/p>\n<\/li>\n<\/ol>\n<\/li>\n<li>\n<p data-path-to-node=\"36,3,0\"><b>The &#8220;Total Cost of Ownership&#8221; (TCO) Value:<\/b><\/p>\n<ul data-path-to-node=\"36,3,1\">\n<li>\n<p data-path-to-node=\"36,3,1,0,0\">An &#8220;in-house&#8221; $120,000\/year &#8220;Senior Artist&#8221; <i>actually<\/i> costs you ~$180,000\/year (once you add recruiting fees, benefits, taxes, hardware, office-space, etc.).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"36,3,1,1,0\">Our equivalent $10,000\/month &#8220;Senior Artist&#8221; costs you <i>exactamente<\/i> $120,000\/year. All-in.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"36,3,1,2,0\"><b>You get a 30%+ cost-savings, with <i>zero<\/i> recruiting lead-time, and the flexibility to <i>cancel<\/i> with 30-days notice.<\/b><\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"37\">\u00a0<\/p>\n<h3><b>Conclusion: Talent-as-a-Service<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"38\">Stop &#8220;recruiting.&#8221; Start &#8220;integrating.&#8221; Stop &#8220;outsourcing.&#8221; Start &#8220;collaborating.&#8221;<\/p>\n<p data-path-to-node=\"39\">The traditional models of hiring and outsourcing are broken. They are too slow, too rigid, and too low-quality. Our &#8220;Augmentation&#8221; and &#8220;Dedicated Team&#8221; model is the solution.<\/p>\n<p data-path-to-node=\"40\">We are not a &#8220;body-shop.&#8221; We are a &#8220;Talent Partner.&#8221; We have built a &#8220;bank-vault&#8221; of the top 5% of global game-dev talent, pre-vetted, security-trained, and ready to integrate into your team <i>tomorrow<\/i>. We handle all the &#8220;hassle&#8221; (payroll, legal, hardware) so you can focus on <i>un<\/i> thing: <b>building your game.<\/b><\/p>\n<p data-path-to-node=\"41\">We invite you to schedule a &#8220;Talent-Gap&#8221; analysis. Tell us your &#8220;blocker.&#8221; We will show you the &#8220;Stage 5 Graduate&#8221; who can solve it.<\/p>","protected":false},"excerpt":{"rendered":"<p>The Modern Studio: Staff Augmentation &amp; Dedicated Remote Game Teams \u00a0 \u00a0 Introduction: Beyond Outsourcing \u2013 The New Model for [&hellip;]<\/p>","protected":false},"featured_media":16,"comment_status":"open","ping_status":"closed","template":"","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}}},"product_brand":[],"product_cat":[21],"product_tag":[],"class_list":{"0":"post-1246","1":"product","2":"type-product","3":"status-publish","4":"has-post-thumbnail","6":"product_cat-21","7":"desktop-align-left","8":"tablet-align-left","9":"mobile-align-left","11":"first","12":"instock","13":"shipping-taxable","14":"purchasable","15":"product-type-simple"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>3D Art Outsourcing Services for Middle East Investors - End-to-End Service - Game Art Design Services | Game UX Specialists | UX UI for Gaming | Game Development Outsourcing<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/diamondcostcalculator.co.uk\/es\/product\/3d-art-outsourcing-services-for-middle-east-investors-end-to-end-service\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"3D Art Outsourcing Services for Middle East Investors - End-to-End Service - Game Art Design Services | Game UX Specialists | UX UI for Gaming | Game Development Outsourcing\" \/>\n<meta property=\"og:description\" content=\"The Modern Studio: Staff Augmentation &amp; 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