{"id":2430,"date":"2025-11-16T09:16:31","date_gmt":"2025-11-16T09:16:31","guid":{"rendered":"https:\/\/diamondcostcalculator.co.uk\/product\/3d-animation-game-download-services-for-global-clients-fast-time-to-market\/"},"modified":"2025-11-16T09:31:59","modified_gmt":"2025-11-16T09:31:59","slug":"3d-animation-game-download-services-for-global-clients-fast-time-to-market","status":"publish","type":"product","link":"https:\/\/diamondcostcalculator.co.uk\/es\/product\/3d-animation-game-download-services-for-global-clients-fast-time-to-market\/","title":{"rendered":"3D Animation Game Download Services for Global Clients &#8211; Fast Time to Market"},"content":{"rendered":"<h2><b>El estudio de animaci\u00f3n 3D y arte t\u00e9cnico: Contrataci\u00f3n de animadores 3D, riggers y artistas de efectos visuales<\/b><\/h2>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"4\">\u00a0<\/p>\n<h3><b>Introducci\u00f3n: La chispa de la vida - Sourcing Elite Motion Talent<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"5\">Un modelo 3D de alta fidelidad no es m\u00e1s que una estatua digital. Es <code>Juego Animaci\u00f3n 3D<\/code> que le da alma. La \u201csensaci\u00f3n\u201d de un juego -el peso de un salto, el impacto de un ataque, la sutil emoci\u00f3n del \u201cralent\u00ed\u201d de un personaje- viene determinada enteramente por la calidad de su movimiento. Conseguir este talento es un reto notorio. <code>Juego Animaci\u00f3n 3D<\/code> es una forma de arte \u201ch\u00edbrida\u201d, que requiere tanto la \u201cactuaci\u00f3n\u201d art\u00edstica de un animador como la \u201cingenier\u00eda\u201d de un ingeniero. <b>Artista t\u00e9cnico (Rigger)<\/b>.<\/p>\n<p data-path-to-node=\"6\">El mayor punto de fallo para muchos <code>estudios de subcontrataci\u00f3n art\u00edstica<\/code> es esta divisi\u00f3n t\u00e9cnica. Un estudio puede ofrecer un servicio de animaci\u00f3n de \u201ccaja negra\u201d, con animaciones poco \u201cponderadas\u201d o, lo que es peor, construidas sobre un rig \u201croto\u201d que no puede utilizarse en el motor. Esto provoca fallos catastr\u00f3ficos y costosos retrasos.<\/p>\n<p data-path-to-node=\"7\">Nuestra <code>estudio de subcontrataci\u00f3n de juegos<\/code> ofrece un modelo especializado de \u201ctalento como servicio\u201d para el movimiento en 3D. No somos una \u201ccaja negra\u201d. Somos una <code>estudio de subcontrataci\u00f3n de arte de juegos<\/code> proporcionando Animadores 3D, Artistas T\u00e9cnicos (Riggers) y Artistas VFX de \u00e9lite. Nuestro talento se integra directamente en su equipo, en sus procesos y en su pipeline, garantizando que cada movimiento que creamos sea t\u00e9cnicamente s\u00f3lido, art\u00edsticamente brillante y 100% \u201cgame-ready\u201d.\u201d<\/p>\n<hr data-path-to-node=\"8\" \/>\n<p data-path-to-node=\"9\">\u00a0<\/p>\n<h3><b>El proceso de animaci\u00f3n \u201cintegrado<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"10\">Para <code>Juego Animaci\u00f3n 3D<\/code>, la integraci\u00f3n no es opcional, sino obligatoria. Un animador \u201caislado\u201d es un animador in\u00fatil. Nuestro modelo se basa en la filosof\u00eda de la \u201ccaja de cristal\u201d.<\/p>\n<ul data-path-to-node=\"11\">\n<li>\n<p data-path-to-node=\"11,0,0\"><b>Flujo de trabajo directo al motor:<\/b> Nuestros Artistas T\u00e9cnicos (Riggers) trabajar\u00e1n <i>directamente<\/i> con su equipo de ingenier\u00eda para construir un \u201crig\u201d (esqueleto) que sea 100% compatible con su \u201cmotor\u201d (por ejemplo, Unity Humanoid, Unreal Mannequin). A continuaci\u00f3n, nuestros animadores animan <i>en esa plataforma<\/i>, ...enviando su trabajo directamente a tu control de c\u00f3digo fuente. Este <b>elimina<\/b> el problema #1 de la \u201cincompatibilidad de plataformas\u201d que aqueja a la subcontrataci\u00f3n tradicional.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"11,1,0\"><b>Control creativo directo:<\/b> Su Director Creativo o Animador Jefe dirige directamente a nuestros animadores. Se unen a sus reuniones diarias y participan en sus sesiones de \u201crevisi\u00f3n de la animaci\u00f3n\u201d (por ejemplo, utilizando SyncSketch). Usted les da su opini\u00f3n (\u201cHaz este salto m\u00e1s r\u00e1pido\u201d) en tiempo real, igual que har\u00eda con un empleado interno.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"11,2,0\"><b>La garant\u00eda \u201cVetting\u201d:<\/b> Nuestros animadores y riggers est\u00e1n en el 5% superior de su campo. Han superado rigurosas pruebas t\u00e9cnicas (por ejemplo, \u201cConstruir un quad-rig\u201d, \u201cAnimar un ciclo de perforaci\u00f3n de 16 fotogramas\u201d) y entrevistas de soft-skill. Ponemos a prueba su dominio de Maya\/Blender\/3ds Max, su comprensi\u00f3n de las limitaciones del motor y su \u201cojo\u201d para el peso, la sincronizaci\u00f3n y el atractivo.<\/p>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"12\" \/>\n<p data-path-to-node=\"13\">\u00a0<\/p>\n<h3><b>Nuestros talentos y especializaciones en movimiento 3D<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"14\">Nuestra reserva de talentos abarca los <i>todo<\/i> Canal de movimiento 3D, desde la base t\u00e9cnica hasta la \u201cmagia\u201d final en el juego.\u201d<\/p>\n<ul data-path-to-node=\"15\">\n<li>\n<p data-path-to-node=\"15,0,0\"><b>Arte t\u00e9cnico (Rigging):<\/b> Los \u201cingenieros\u201d de la animaci\u00f3n. Es la habilidad m\u00e1s cr\u00edtica y demandada del sector.<\/p>\n<ul data-path-to-node=\"15,0,1\">\n<li>\n<p data-path-to-node=\"15,0,1,0,0\"><b>Aparejo b\u00edpedo\/cuadr\u00fapedo:<\/b> Construir los \u201cesqueletos\u201d b\u00e1sicos de tus personajes, criaturas y PNJ.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"15,0,1,1,0\"><b>Aparejos faciales:<\/b> Una especialidad profunda, la creaci\u00f3n de los complejos rigs \u201c\u00f3seos\u201d o \u201cblendshape\u201d necesarios para una actuaci\u00f3n realista y emotiva en las escenas.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"15,0,1,2,0\"><b>Tuber\u00edas y herramientas:<\/b> T\u00e9cnicos de alto nivel que puedan escribir scripts en Python (para Maya\/Blender) para automatizar sus procesos (por ejemplo, herramientas de \u201cauto-rigging\u201d y \u201cbatch-exporting\u201d).<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"15,1,0\"><b>Animaci\u00f3n de fotogramas clave:<\/b> Los \u201cactores\u201d que crean movimiento a mano.<\/p>\n<ul data-path-to-node=\"15,1,1\">\n<li>\n<p data-path-to-node=\"15,1,1,0,0\"><b>Animaci\u00f3n del juego:<\/b> Creaci\u00f3n de \u201cciclos\u201d de gran volumen (Ralent\u00ed, Andar, Correr, Saltos, Giros, Ataques, Golpes-Reacciones, Muertes). Este es el \u201cpan de cada d\u00eda\u201d de la \u201csensaci\u00f3n\u201d.\u201d<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"15,1,1,1,0\"><b>Animaci\u00f3n cinematogr\u00e1fica:<\/b> Animaci\u00f3n de alto nivel. Se trata de una \u201cactuaci\u00f3n\u201d artesanal y matizada para las escenas del juego y los momentos narrativos.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"15,2,0\"><b>Mocap (captura de movimiento) Postproducci\u00f3n:<\/b><\/p>\n<ul data-path-to-node=\"15,2,1\">\n<li>\n<p data-path-to-node=\"15,2,1,0,0\"><b>Limpieza Mocap:<\/b> Un com\u00fan <code>externalizaci\u00f3n de juegos<\/code> tarea. Tomamos sus datos de mocap \u201cen bruto\u201d (por ejemplo, de Vicon, Xsens) y los \u201climpiamos\u201d, corrigiendo las \u201cfluctuaciones\u201d, el \u201cdeslizamiento de los pies\u201d y la \u201cpenetraci\u00f3n\u201d.\u201d<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"15,2,1,1,0\"><b>Del mocap al juego:<\/b> A continuaci\u00f3n, nuestros animadores \u201ch\u00edbridos\u201d \u201ceditar\u00e1n\u201d este mocap \u201climpio\u201d, a\u00f1adiendo \u201cchasquido\u201d y \u201cpeso\u201d a mano para convertir un movimiento \u201crealista\u201d en un movimiento \u201cdivertido\u201d.\u201c <i>jugabilidad<\/i> animaci\u00f3n.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"15,3,0\"><b>3D VFX (Efectos visuales):<\/b><\/p>\n<ul data-path-to-node=\"15,3,1\">\n<li>\n<p data-path-to-node=\"15,3,1,0,0\"><b>Efectos en tiempo real:<\/b> Artistas especializados que trabajan <i>en el motor<\/i> (Unreal Niagara, Unity Particle System) para crear todos los efectos \u201cm\u00e1gicos\u201d: explosiones, fuego, humo, hechizos m\u00e1gicos, fogonazos y efectos de \u201cimpacto\u201d.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"16\" \/>\n<p data-path-to-node=\"17\">\u00a0<\/p>\n<h3><b>Modelos de compromiso y paquetes de precios (Animaci\u00f3n 3D y VFX)<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"18\">Ofrecemos tarifas mensuales transparentes con todo incluido para nuestros especialistas en movimiento. Esta tarifa \u00fanica cubre el salario del artista, los beneficios, los impuestos, el hardware (incluidas las estaciones de trabajo de gama alta) y todas las licencias de software (por ejemplo, Maya, ZBrush).<\/p>\n<p data-path-to-node=\"19\">\u00a0<\/p>\n<h4><b>Modelo 1: Aumento de personal (contrataci\u00f3n de especialistas individuales)<\/b><\/h4>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"20\">Este es nuestro modelo \u201ca la carta\u201d. Usted elige a un especialista para cubrir una carencia cr\u00edtica en su proceso de movimiento actual.<\/p>\n<ul data-path-to-node=\"21\">\n<li>\n<p data-path-to-node=\"21,0,0\"><b>Paquete A: Animador 3D de nivel medio (3-5+ a\u00f1os de experiencia)<\/b><\/p>\n<ul data-path-to-node=\"21,0,1\">\n<li>\n<p data-path-to-node=\"21,0,1,0,0\"><b>Enfoque:<\/b> El \u201ccaballo de batalla de la jugabilidad\u201d. Ideal para la creaci\u00f3n de \u201cciclos de juego\u201d (ralent\u00ed, carrera, ataque) de gran volumen y alta calidad.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,0,1,1,0\"><b>Experiencia:<\/b> Fuerte en Maya\/Blender, animaci\u00f3n \u201cclean-curve\u201d, y trabajando en un \u201cexisting-rig\u201d.\u201d<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,0,1,2,0\"><b>Precio:<\/b> <b>$7.000 - $9.000 USD \/ mes<\/b> (por animador)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"21,1,0\"><b>Paquete B: Animador 3D senior (6-10+ a\u00f1os de experiencia)<\/b><\/p>\n<ul data-path-to-node=\"21,1,1\">\n<li>\n<p data-path-to-node=\"21,1,1,0,0\"><b>Enfoque:<\/b> El \u201cactor cinematogr\u00e1fico\u201d. Ideal para interpretaciones de \u201cescenas\u201d matizadas y de alto nivel, o para la interpretaci\u00f3n de \u201ccriaturas\u201d que requieren un profundo conocimiento de la anatom\u00eda y el peso.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,1,1,1,0\"><b>Experiencia:<\/b> Actuaci\u00f3n de primera clase, mec\u00e1nica corporal compleja, animaci\u00f3n facial.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,1,1,2,0\"><b>Precio:<\/b> <b>$9.000 - $12.500 USD \/ mes<\/b> (por animador)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"21,2,0\"><b>Paquete C: Artista t\u00e9cnico superior \/ Rigger (8-12+ a\u00f1os de experiencia)<\/b><\/p>\n<ul data-path-to-node=\"21,2,1\">\n<li>\n<p data-path-to-node=\"21,2,1,0,0\"><b>Enfoque:<\/b> El \u201cPipeline-Architect\u201d. Este es nuestro especialista m\u00e1s demandado y de mayor valor. Construyen los \u201cesqueletos\u201d sobre los que se ejecuta todo el proyecto.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,2,1,1,0\"><b>Experiencia:<\/b> Rigging de b\u00edpedos\/cuadr\u00fapedos, rigging facial (huesos\/formas de mezcla), secuencias de comandos Python e integraci\u00f3n de motores.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,2,1,2,0\"><b>Precio:<\/b> <b>$12.000 - $18.000+ USD \/ mes<\/b> (por aparejador)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"21,3,0\"><b>Paquete D: Artista VFX 3D de nivel medio (4-7+ a\u00f1os de experiencia)<\/b><\/p>\n<ul data-path-to-node=\"21,3,1\">\n<li>\n<p data-path-to-node=\"21,3,1,0,0\"><b>Enfoque:<\/b> El \u201cmago del motor\u201d. Crea todos los efectos de part\u00edculas en tiempo real.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,3,1,1,0\"><b>Experiencia:<\/b> Profundo dominio de <b>Ni\u00e1gara irreal<\/b> y\/o <b>Sistema de part\u00edculas de Unity<\/b> (Gr\u00e1fico Shuriken\/VFX).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,3,1,2,0\"><b>Precio:<\/b> <b>$8.000 - $11.000 USD \/ mes<\/b> (por artista VFX)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"22\" \/>\n<p data-path-to-node=\"23\">\u00a0<\/p>\n<h4><b>Modelo 2: Equipos dedicados al movimiento (Managed Pods)<\/b><\/h4>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"24\">Esta es nuestra soluci\u00f3n \u201cllave en mano\u201d. Proporcionamos un \u201cgrupo\u201d de artistas totalmente gestionado para que se haga cargo de un segmento completo de su l\u00ednea de producci\u00f3n, gestionado por nuestro jefe interno, que act\u00faa como \u00fanico punto de contacto.<\/p>\n<ul data-path-to-node=\"25\">\n<li>\n<p data-path-to-node=\"25,0,0\"><b>Paquete A: \u201cCharacter Motion Pod\u201d<\/b><\/p>\n<ul data-path-to-node=\"25,0,1\">\n<li>\n<p data-path-to-node=\"25,0,1,0,0\"><b>Lo mejor para:<\/b> Una soluci\u00f3n de \u201cservicio completo\u201d. Usted proporciona un \u201cmodelo 3D est\u00e1tico\u201d y este equipo le entrega un personaje de juego \u201ctotalmente armado y animado\u201d.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"25,0,1,1,0\"><b>Composici\u00f3n del equipo:<\/b><\/p>\n<ul data-path-to-node=\"25,0,1,1,1\">\n<li>\n<p data-path-to-node=\"25,0,1,1,1,0,0\">1 x Artista T\u00e9cnico Senior (Rigger) \/ L\u00edder (Su POC, construye el rig)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"25,0,1,1,1,1,0\">2 x Animadores 3D de nivel medio (crean los ciclos de juego)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"25,0,1,1,1,2,0\">1 x Dedicado QA (Pruebas de todas las animaciones de \u201cerrores\u201d en el motor)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"25,0,1,2,0\"><b>Precio:<\/b> <b>$32.000 - $42.000 USD \/ mes<\/b> (para toda la c\u00e1psula de 4 personas)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"25,1,0\"><b>Paquete B: El \u201cMocap Post-Production Pipeline\u201d (proceso de postproducci\u00f3n de Mocap)\u201d<\/b><\/p>\n<ul data-path-to-node=\"25,1,1\">\n<li>\n<p data-path-to-node=\"25,1,1,0,0\"><b>Lo mejor para:<\/b> <code>Externalizaci\u00f3n del desarrollo de juegos<\/code> para estudios con un gran volumen de datos Mocap (por ejemplo, juegos deportivos o RPG cinematogr\u00e1ficos).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"25,1,1,1,0\"><b>Composici\u00f3n del equipo:<\/b><\/p>\n<ul data-path-to-node=\"25,1,1,1,1\">\n<li>\n<p data-path-to-node=\"25,1,1,1,1,0,0\">1 x Mocap Lead \/ Supervisor (Su POC, gestiona la calidad)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"25,1,1,1,1,1,0\">4 x Mocap Cleanup Artists (Limpiar, resolver y retarget los datos en bruto)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"25,1,1,2,0\"><b>Precio:<\/b> <b>$25.000 - $32.000 USD \/ mes<\/b> (para toda la c\u00e1psula de 5 personas)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"26\">\u00a0<\/p>\n<h3><b>Conclusi\u00f3n: Su socio de movimiento integrado<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"27\">No arriesgue la \u201csensaci\u00f3n\u201d de su juego con un vendedor de \u201ccajas negras\u201d. <code>Juego Animaci\u00f3n 3D<\/code> es demasiado t\u00e9cnico, y un \u201cmal montaje\u201d es demasiado costoso, como para dejarlo al azar. Nuestro modelo \u201cTalento como servicio\u201d le ofrece \u201clo mejor de ambos mundos\u201d: la calidad y el control de un equipo interno, con la escalabilidad y la rentabilidad de un proveedor externo. <code>estudio de subcontrataci\u00f3n de juegos<\/code>. Nosotros ponemos las \u201cmanos\u201d, los \u201cojos\u201d y los \u201ccerebros t\u00e9cnicos\u201d para dar vida a su mundo.<\/p>\n<p data-path-to-node=\"28\">P\u00f3ngase en contacto con nuestro equipo de soluciones hoy mismo para ver las demostraciones de nuestros animadores y crear su proyecto personalizado. <code>Juego Animaci\u00f3n 3D<\/code> equipo.<\/p>","protected":false},"excerpt":{"rendered":"<p>The 3D Animation &amp; Technical Art Studio: Hiring 3D Animators, Riggers, and VFX Artists \u00a0 \u00a0 Introduction: The Spark of [&hellip;]<\/p>","protected":false},"featured_media":21,"comment_status":"open","ping_status":"closed","template":"","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}}},"product_brand":[],"product_cat":[16],"product_tag":[],"class_list":{"0":"post-2430","1":"product","2":"type-product","3":"status-publish","4":"has-post-thumbnail","6":"product_cat-16","7":"desktop-align-left","8":"tablet-align-left","9":"mobile-align-left","11":"first","12":"instock","13":"shipping-taxable","14":"purchasable","15":"product-type-simple"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>3D Animation Game Download Services for Global Clients - Fast Time to Market - Game Art Design Services | Game UX Specialists | UX UI for Gaming | Game Development Outsourcing<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/diamondcostcalculator.co.uk\/es\/product\/3d-animation-game-download-services-for-global-clients-fast-time-to-market\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"3D Animation Game Download Services for Global Clients - Fast Time to Market - Game Art Design Services | Game UX Specialists | UX UI for Gaming | Game Development Outsourcing\" \/>\n<meta property=\"og:description\" content=\"The 3D Animation &amp; 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