{"id":2177,"date":"2025-11-16T08:59:20","date_gmt":"2025-11-16T08:59:20","guid":{"rendered":"https:\/\/diamondcostcalculator.co.uk\/product\/solve-your-development-bottlenecks-with-specialized-game-metrics-reporting-solutions-quality-guaranteed\/"},"modified":"2025-11-16T09:33:46","modified_gmt":"2025-11-16T09:33:46","slug":"solve-your-development-bottlenecks-with-specialized-game-metrics-reporting-solutions-quality-guaranteed","status":"publish","type":"product","link":"https:\/\/diamondcostcalculator.co.uk\/it\/product\/solve-your-development-bottlenecks-with-specialized-game-metrics-reporting-solutions-quality-guaranteed\/","title":{"rendered":"Solve Your Development Bottlenecks with Specialized Game Metrics Reporting Solutions &#8211; Quality Guaranteed"},"content":{"rendered":"<h2><b> The &#8220;Full-Service&#8221; Outsourcing Partner: Integrating Development, Art, and LiveOps Under One Roof<\/b><\/h2>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"10\">\u00a0<\/p>\n<h3><b>Introduction: The Strategic Flaw in &#8220;Piecemeal&#8221; Outsourcing<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"11\">In the modern $200+ billion game industry, the question is no longer <i>if<\/i> you should outsource, but <i>come<\/i>. The complexity of modern game development\u2014spanning hyper-realistic art, complex engineering, and 24\/7 live service demands\u2014has made the 100% &#8220;in-house&#8221; studio model an operational and financial bottleneck. The default &#8220;solution&#8221; for many studios has been &#8220;piecemeal&#8221; outsourcing: hiring one vendor for 3D props, another for UI\/UX, a third for QA, and a fourth for programming.<\/p>\n<p data-path-to-node=\"12\">This &#8220;piecemeal&#8221; approach is a strategic failure. It saves &#8220;line-item&#8221; costs but creates massive <i>hidden<\/i> costs in management overhead, communication friction, and quality-control. Every new vendor is a new &#8220;point of failure,&#8221; a new &#8220;pipeline&#8221; to manage, and a new &#8220;style-guide&#8221; to enforce. Your producers, intended to be &#8220;creative-leaders,&#8221; devolve into &#8220;vendor-managers,&#8221; spending 80% of their time on conference calls, correcting miscommunications, and desperately trying to &#8220;frankenstein&#8221; assets from five different sources into a single, cohesive game-engine.<\/p>\n<p data-path-to-node=\"13\">There is a superior model: <b>Full-Service, Integrated Outsourcing<\/b>. This is the &#8220;General-Contractor&#8221; model. Instead of hiring 10 different sub-contractors, you hire <i>uno<\/i> premier studio partner. This partner provides <i>all<\/i> critical services\u2014<code>Outsourcing dello sviluppo di giochi<\/code>, <code>Game Art Services Outsourcing<\/code>, <code>Game 3D Animation Outsourcing<\/code>, e <code>Game UI\/UX Design Outsourcing<\/code>\u2014under <i>uno<\/i> roof, managed by <i>uno<\/i> producer, and following <i>uno<\/i> unified pipeline.<\/p>\n<p data-path-to-node=\"14\">Il nostro studio \u00e8 un <b>premier, full-service development partner<\/b>. We are not a &#8220;prop shop&#8221; or a &#8220;code-house.&#8221; We are a &#8220;one-stop-shop&#8221; solution designed to take <i>full ownership<\/i> of entire game-verticals, or even entire projects, from initial concept to post-launch LiveOps. This document will not re-explain <i>come<\/i> to model in 3D (we&#8217;ve covered that). Instead, this document will detail the <i>business-case<\/i>, il <i>process-synergies<\/i>, e il <i>quantifiable ROI<\/i> of our &#8220;Integrated&#8221; full-service model.<\/p>\n<hr data-path-to-node=\"15\" \/>\n<p data-path-to-node=\"16\">\u00a0<\/p>\n<h3><b>Section 1: The Philosophy \u2013 The &#8220;General Contractor&#8221; (GC) Model<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"17\">Our value proposition is not &#8220;we have great artists&#8221;; it is &#8220;we have a great <i>system<\/i>.&#8221; We are the &#8220;GC&#8221; for your game&#8217;s construction.<\/p>\n<p data-path-to-node=\"18\"><b>1.1. The &#8220;Single Point of Failure&#8221; Becomes the &#8220;Single Point of Truth&#8221;<\/b><\/p>\n<ul data-path-to-node=\"19\">\n<li>\n<p data-path-to-node=\"19,0,0\"><b>The &#8220;Piecemeal&#8221; Problem:<\/b> You hire &#8220;Studio A&#8221; for <code>Game Art<\/code> and &#8220;Studio B&#8221; for <code>Animazione 3D del gioco<\/code>. Studio A delivers models&#8230; but they are not &#8220;rigged&#8221; correctly for Studio B&#8217;s animators. Studio A blames Studio B. Studio B blames Studio A. <i>Tu<\/i> are trapped in the middle, lighting your budget on fire.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"19,1,0\"><b>Our &#8220;Full-Service&#8221; Solution:<\/b> You hire <i>noi<\/i> for both. Our <i>interno<\/i> 3D-Art Lead and <i>interno<\/i> Animation-Lead &#8220;sit&#8221; (virtually) at the <i>same table<\/i>, managed by <i>nostro<\/i> Producer.<\/p>\n<ul data-path-to-node=\"19,1,1\">\n<li>\n<p data-path-to-node=\"19,1,1,0,0\"><b>The &#8220;Synergy&#8221;:<\/b> Our Animation-Lead &#8220;walks&#8221; over to our Art-Lead <i>prima<\/i> the model is even <i>started<\/i> and says, &#8220;This character needs to &#8220;hyper-extend&#8221; their &#8220;shoulder&#8221; for a &#8220;power-attack.&#8221; Make sure the &#8220;topology&#8221; on the &#8220;shoulder-joint&#8221; has <i>three-extra-loops<\/i>.\u201d<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"19,1,1,1,0\"><b>Il risultato:<\/b> The model is built <i>correctly<\/i> for animation, <i>the first time<\/i>. The problem is &#8220;solved&#8221; in a 10-minute &#8220;internal&#8221; conversation that <i>voi<\/i> never needed to be a part of. This &#8220;internal-synergy&#8221; <i>is<\/i> the product.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"20\"><b>1.2. Eliminating &#8220;Management Overhead&#8221; as a &#8220;Service&#8221;<\/b><\/p>\n<ul data-path-to-node=\"21\">\n<li>\n<p data-path-to-node=\"21,0,0\"><b>The &#8220;Piecemeal&#8221; Problem:<\/b> A 10-person &#8220;in-house&#8221; team that manages 5 &#8220;external-vendors&#8221; is <i>non<\/i> a 10-person-team. It&#8217;s a 10-person-team with the &#8220;hidden-cost&#8221; of 5 &#8220;external-relationships,&#8221; easily consuming 30-50% of your internal-team&#8217;s &#8220;time&#8221; in &#8220;vendor-management.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,1,0\"><b>Our &#8220;Full-Service&#8221; Solution:<\/b> We provide you with <i>uno<\/i> dedicated &#8220;Super-Producer&#8221; or &#8220;Account-Manager.&#8221;<\/p>\n<ul data-path-to-node=\"21,1,1\">\n<li>\n<p data-path-to-node=\"21,1,1,0,0\"><b>Your &#8220;Interface&#8221;:<\/b> You have <i>uno<\/i> 30-minute call, 3-times-a-week, with <i>nostro<\/i> Producer. You give them the &#8220;high-level&#8221; brief: &#8220;We are &#8220;green-lighting&#8221; the &#8220;Swamp-Level.&#8221; I need &#8220;dev-time&#8221; for the &#8220;fog-shader,&#8221; &#8220;art-time&#8221; for the &#8220;tree-assets,&#8221; &#8220;UI\/UX-time&#8221; for the &#8220;poison-status-effect,&#8221; and &#8220;animation-time&#8221; for the &#8220;lizard-monster.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,1,1,1,0\"><b>Our &#8220;Job&#8221;:<\/b> <i>Il nostro<\/i> Producer &#8220;takes&#8221; that brief, &#8220;breaks-it-down&#8221; into 200 &#8220;sub-tasks,&#8221; and &#8220;distributes&#8221; them <i>internally<\/i> to our <code>Game-Dev<\/code>, <code>Game-Art<\/code>, <code>UI\/UX<\/code>, e <code>Animation<\/code> teams.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,1,1,2,0\"><b>Il risultato:<\/b> Your 10-person-team is now 100% &#8220;creative,&#8221; 0% &#8220;vendor-manager.&#8221; <i>Noi<\/i> absorb 100% of the &#8220;management-overhead&#8221; as part of our service.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"22\" \/>\n<p data-path-to-node=\"23\">\u00a0<\/p>\n<h3><b>Section 2: The &#8220;Integrated&#8221; Service Pillars in Practice<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"24\">This is how our &#8220;GC&#8221; model creates &#8220;synergies&#8221; that &#8220;piecemeal&#8221; outsourcing cannot.<\/p>\n<p data-path-to-node=\"25\"><b>2.1. Pillar 1: <code>Outsourcing dello sviluppo di giochi<\/code> (The &#8220;Engine-Room&#8221;)<\/b><\/p>\n<ul data-path-to-node=\"26\">\n<li>\n<p data-path-to-node=\"26,0,0\"><b>In our model, &#8220;Development&#8221; is the &#8220;Hub,&#8221; not a &#8220;Spoke.&#8221;<\/b> Il nostro <code>Game-Programmers<\/code> (C++\/C#) are not just &#8220;coders&#8221;; they are &#8220;partners&#8221; to the <i>other<\/i> disciplines.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"26,1,0\"><b>The &#8220;Synergy&#8221; (Dev + Art):<\/b> Il nostro <code>Servizi di Game Art<\/code> team is building a &#8220;forest.&#8221; Our <code>Game-Dev<\/code> team &#8220;walks-over&#8221; and says, &#8220;We are building a &#8220;procedural-generation&#8221; &#8220;system&#8221; for that &#8220;forest.&#8221; Do <i>non<\/i> &#8220;model&#8221; 100 &#8220;unique-trees.&#8221; &#8220;Model&#8221; 5 &#8220;trunks,&#8221; 10 &#8220;branches,&#8221; and 3 &#8220;leaf-clusters&#8221; as &#8220;modular-prefabs.&#8221; <i>Our-code<\/i> will &#8220;assemble&#8221; 10,000 &#8220;unique-trees&#8221; <i>for-you<\/i>.\u201d<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"26,2,0\"><b>Il \u201crisultato\u201d:<\/b> We save the &#8220;Art-Team&#8221; 1,000-hours-of-work, and the &#8220;game&#8221; gets a <i>more-diverse<\/i> (procedurally-generated) &#8220;forest&#8221; that runs <i>faster<\/i> (due to &#8220;instancing&#8221;). This is <i>impossible<\/i> if your &#8220;Art-Vendor&#8221; and &#8220;Dev-Vendor&#8221; are two different companies.<\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"27\"><b>2.2. Pillar 2: <code>Game Art<\/code> &amp; <code>3D Animation<\/code> (The &#8220;Visual-Synergy&#8221;)<\/b><\/p>\n<ul data-path-to-node=\"28\">\n<li>\n<p data-path-to-node=\"28,0,0\"><b>As established, Art + Animation is a core &#8220;synergy.&#8221;<\/b> But the <i>reale<\/i> &#8220;secret-sauce&#8221; is the <b>&#8220;Technical-Art&#8221;<\/b> (Tech-Art) &#8220;bridge&#8221; that <i>solo<\/i> a &#8220;Full-Service&#8221; studio can provide.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"28,1,0\"><b>The &#8220;Synergy&#8221; (Art + Animation + Tech-Art):<\/b> Il nostro <code>3D-Animation<\/code> team &#8220;wants&#8221; a &#8220;complex-facial-rig.&#8221; Our <code>Game-Art<\/code> (Modeling) team &#8220;says&#8221; it &#8220;requires&#8221; too &#8220;many-polygons.&#8221;<\/p>\n<ul data-path-to-node=\"28,1,1\">\n<li>\n<p data-path-to-node=\"28,1,1,0,0\"><b>The &#8220;Piecemeal&#8221; result:<\/b> A &#8220;compromise.&#8221; The &#8220;rig&#8221; is &#8220;bad&#8221; and the &#8220;model&#8221; is &#8220;sub-par.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"28,1,1,1,0\"><b>Our &#8220;Full-Service&#8221; Solution:<\/b> Our &#8220;internal&#8221; <b>Technical-Artist<\/b> &#8220;steps-in.&#8221; They &#8220;say&#8221; to the &#8220;Animators,&#8221; &#8220;We-can-use&#8221; &#8220;Blend-Shapes&#8221; &#8220;driven-by&#8221; &#8220;code&#8221; &#8220;instead-of&#8221; &#8220;bones.&#8221; They &#8220;say&#8221; to the &#8220;Modelers,&#8221; &#8220;Give-me&#8221; the &#8220;high-poly-model,&#8221; and &#8220;I-will&#8221; &#8220;bake&#8221; the &#8220;facial-creases&#8221; into a &#8220;Normal-Map&#8221; that can &#8220;be-triggered&#8221; by the &#8220;blend-shape.&#8221;<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"28,2,0\"><b>Il \u201crisultato\u201d:<\/b> A &#8220;solution&#8221; that is &#8220;more-performant&#8221; (fewer-bones) and &#8220;higher-fidelity&#8221; (normal-mapped-creases) than <i>either<\/i> &#8220;team&#8221; could &#8220;achieve&#8221; &#8220;on-their-own.&#8221;<\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"29\"><b>2.3. Pillar 3: <code>Game UI\/UX Design Outsourcing<\/code> (The &#8220;Connective-Tissue&#8221;)<\/b><\/p>\n<ul data-path-to-node=\"30\">\n<li>\n<p data-path-to-node=\"30,0,0\"><b>UI\/UX is the &#8220;most-connected&#8221; &#8220;discipline.&#8221;<\/b> It <i>mosto<\/i> &#8220;talk-to&#8221; &#8220;Art&#8221; (for &#8220;style&#8221;), &#8220;Design&#8221; (for &#8220;flow&#8221;), and &#8220;Programming&#8221; (for &#8220;implementation&#8221; and &#8220;data-binding&#8221;).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"30,1,0\"><b>The &#8220;Piecemeal&#8221; Problem:<\/b> An &#8220;external&#8221; <code>UI\/UX-Vendor<\/code> &#8220;delivers&#8221; a &#8220;beautiful&#8221; &#8220;Figma-file&#8221; (a &#8220;picture&#8221; of the-UI). They are &#8220;done.&#8221; Now, your &#8220;internal&#8221; &#8220;programmers&#8221; must &#8220;spend&#8221; 500-hours &#8220;slicing&#8221; the &#8220;images&#8221; and &#8220;re-building&#8221; the &#8220;entire-thing&#8221; in &#8220;Unity-UGUI&#8221; or &#8220;Unreal-UMG.&#8221; The &#8220;animations&#8221; are &#8220;lost,&#8221; the &#8220;fonts&#8221; &#8220;don&#8217;t-work,&#8221; and the &#8220;implementation&#8221; &#8220;looks-nothing-like&#8221; the &#8220;Figma.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"30,2,0\"><b>Our &#8220;Full-Service&#8221; Solution:<\/b> Our &#8220;UI\/UX-Team&#8221; <i>includes<\/i> <b>&#8220;Technical-UI-Implementers.&#8221;<\/b><\/p>\n<ul data-path-to-node=\"30,2,1\">\n<li>\n<p data-path-to-node=\"30,2,1,0,0\"><b>Phase 1 (Design):<\/b> Our &#8220;UX-Designer&#8221; builds the &#8220;wireframes.&#8221; Our &#8220;UI-Artist&#8221; &#8220;skins&#8221; it in &#8220;Figma.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"30,2,1,1,0\"><b>Phase 2 (The &#8220;Synergy&#8221;):<\/b> The &#8220;UI-Artist&#8221; &#8220;sits-with&#8221; our &#8220;UI-Implementer.&#8221; The &#8220;Implementer&#8221; &#8220;exports&#8221; the &#8220;assets&#8221; and &#8220;re-builds&#8221; the <i>intero<\/i> &#8220;UI-system&#8221; <i>nativamente<\/i> in the &#8220;game-engine&#8221; (e.g., &#8220;Unity-UI-Toolkit&#8221;).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"30,2,1,2,0\"><b>Il \u201crisultato\u201d:<\/b> We &#8220;deliver&#8221; <i>non<\/i> a &#8220;Figma-file,&#8221; but a &#8220;fully-functional,&#8221; &#8220;data-bound,&#8221; and &#8220;animated&#8221; &#8220;UI-Prefab&#8221; that your &#8220;gameplay-programmers&#8221; can &#8220;drag-and-drop&#8221; into the &#8220;game.&#8221;<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"31\" \/>\n<p data-path-to-node=\"32\">\u00a0<\/p>\n<h3><b>Section 3: The &#8220;Full-Service&#8221; Business-Case (ROI &amp; TCO)<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"33\">The &#8220;Full-Service&#8221; model is not &#8220;cheaper&#8221; on a &#8220;line-item&#8221; basis. It is &#8220;dramatically&#8221; &#8220;cheaper&#8221; on a <b>&#8220;Total-Cost-of-Ownership&#8221; (TCO)<\/b> basis.<\/p>\n<p data-path-to-node=\"34\"><b>3.1. The &#8220;Cost&#8221; of &#8220;Friction&#8221; (The &#8220;Piecemeal&#8221; Model)<\/b><\/p>\n<ul data-path-to-node=\"35\">\n<li>\n<p data-path-to-node=\"35,0,0\"><b>Your &#8220;Internal-Producer&#8221; (TCO):<\/b> $120,000 \/ year.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"35,1,0\"><b>Time-spent-managing-vendors:<\/b> 40% (This is &#8220;Friction&#8221;).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"35,2,0\"><b>&#8220;Cost-of-Friction&#8221;:<\/b> $48,000 \/ year (of your &#8220;Producer&#8217;s&#8221; &#8220;salary&#8221; is &#8220;wasted&#8221; on &#8220;vendor-management&#8221; &#8220;instead-of&#8221; &#8220;creative-work&#8221;).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"35,3,0\"><b>&#8220;Cost-of-Rework&#8221;:<\/b> Your &#8220;Art-Vendor&#8221; and &#8220;Anim-Vendor&#8221; &#8220;clash.&#8221; The &#8220;rework&#8221; &#8220;costs&#8221; 2-weeks-of-time.<\/p>\n<ul data-path-to-node=\"35,3,1\">\n<li>\n<p data-path-to-node=\"35,3,1,0,0\">&#8220;Cost&#8221;: (2-weeks-of-your-&#8220;burn-rate&#8221;) + (2-weeks-of-&#8220;delay-to-market&#8221;). This can be <b>$100,000+<\/b>.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"35,4,0\"><b>The &#8220;Piecemeal-TCO&#8221; = (Line-Item-Cost) + ($48,000-Friction) + ($100,000-Rework).<\/b><\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"36\"><b>3.2. The &#8220;Value&#8221; of &#8220;Synergy&#8221; (The &#8220;Full-Service&#8221; Model)<\/b><\/p>\n<ul data-path-to-node=\"37\">\n<li>\n<p data-path-to-node=\"37,0,0\"><b>Our &#8220;Producer&#8221; (TCO):<\/b> Included in our &#8220;service-fee.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"37,1,0\"><b>Time-spent-managing-vendors:<\/b> 0% (You-have-no-other-vendors).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"37,2,0\"><b>&#8220;Cost-of-Friction&#8221;:<\/b> $0.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"37,3,0\"><b>&#8220;Cost-of-Rework&#8221;:<\/b> $0 (Our &#8220;internal-teams&#8221; &#8220;synced&#8221; &#8220;before&#8221; &#8220;work-started&#8221;).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"37,4,0\"><b>&#8220;Synergy-Savings&#8221;:<\/b> Our &#8220;Dev-Team&#8221; &#8220;saved&#8221; our &#8220;Art-Team&#8221; 1,000-hours-of-work.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"37,5,0\"><b>The &#8220;Full-Service-TCO&#8221; = (Line-Item-Cost) &#8211; (Synergy-Savings).<\/b><\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"38\"><b>The &#8220;Bottom-Line&#8221;:<\/b> The &#8220;Full-Service&#8221; &#8220;TCO&#8221; is <i>sempre<\/i> lower, and the &#8220;Time-to-Market&#8221; is <i>sempre<\/i> faster, because &#8220;internal-communication&#8221; (Synergy) is &#8220;exponentially&#8221; &#8220;cheaper-and-faster&#8221; than &#8220;external-communication&#8221; (Friction).<\/p>\n<hr data-path-to-node=\"39\" \/>\n<p data-path-to-node=\"40\">\u00a0<\/p>\n<h3><b>Section 4: Engagement-Models (How to &#8220;Hire&#8221; a &#8220;GC&#8221;)<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"41\">We offer two &#8220;Full-Service&#8221; models.<\/p>\n<p data-path-to-node=\"42\"><b>Model 1: The &#8220;Vertical-Slice&#8221; (Fixed-Price)<\/b><\/p>\n<ul data-path-to-node=\"43\">\n<li>\n<p data-path-to-node=\"43,0,0\"><b>Come funziona:<\/b> You-have an &#8220;idea&#8221; and &#8220;seed-funding.&#8221; You-need a &#8220;Vertical-Slice&#8221; (a 10-minute-demo) to &#8220;pitch&#8221; to &#8220;investors.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"43,1,0\"><b>Our &#8220;GC&#8221; Service:<\/b> We &#8220;quote&#8221; a &#8220;Fixed-Price&#8221; (e.g., $200,000) for a 4-month-sprint.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"43,2,0\"><b>We Deliver:<\/b> A <i>complete-team<\/i> (Dev, Art, Anim, UI\/UX, Design) that &#8220;works-together&#8221; to &#8220;build&#8221; <i>solo<\/i> that &#8220;10-minute-demo.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"43,3,0\"><b>Result:<\/b> You get a &#8220;AAA-quality&#8221; &#8220;demo,&#8221; built &#8220;holistically,&#8221; &#8220;on-time,&#8221; and &#8220;on-budget,&#8221; &#8220;ready&#8221; for your &#8220;Series-A&#8221; &#8220;pitch.&#8221;<\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"44\"><b>Model 2: The &#8220;Full-Service-Pod&#8221; (Monthly-Retainer)<\/b><\/p>\n<ul data-path-to-node=\"45\">\n<li>\n<p data-path-to-node=\"45,0,0\"><b>Come funziona:<\/b> You-are &#8220;in-production.&#8221; You-need to &#8220;off-load&#8221; an &#8220;entire-vertical.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"45,1,0\"><b>Example-Brief:<\/b> &#8220;We-are-building-an-RPG.&#8221; &#8220;We-(the-client)&#8221; &#8220;will-handle&#8221; the &#8220;Core-Systems&#8221; and &#8220;Main-Quest.&#8221; &#8220;We-need&#8221; &#8220;YOU-(the-partner)&#8221; &#8220;to-handle&#8221; <i>all<\/i> &#8220;Enemy-Creation.&#8221;<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"45,2,0\"><b>Our &#8220;GC&#8221; Service:<\/b> We &#8220;provide&#8221; the <b>&#8220;Enemy-Pod&#8221;<\/b> for a &#8220;flat-monthly-rate&#8221; (e.g., $80,000 \/ month).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"45,3,0\"><b>This &#8220;Pod&#8221; Includes (Managed by &#8220;us&#8221;):<\/b><\/p>\n<ul data-path-to-node=\"45,3,1\">\n<li>\n<p data-path-to-node=\"45,3,1,0,0\">1x Producer (Your &#8220;single-point-of-contact&#8221;)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"45,3,1,1,0\">1x Game-Designer (To &#8220;design&#8221; the &#8220;enemy-attacks&#8221;)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"45,3,1,2,0\">1x AI-Programmer (To &#8220;code&#8221; the &#8220;enemy-behavior&#8221;)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"45,3,1,3,0\">2x 3D-Artists (To &#8220;model&#8221; the &#8220;enemies&#8221;)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"45,3,1,4,0\">2x 3D-Animators (To &#8220;animate&#8221; the &#8220;enemies&#8221;)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"45,3,1,5,0\">1x VFX-Artist (For &#8220;attack-effects&#8221;)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"45,4,0\"><b>Result:<\/b> You &#8220;hand-us&#8221; a &#8220;one-line-brief&#8221; (&#8220;We-need-a-Goblin&#8221;), and &#8220;4-weeks-later&#8221; we &#8220;deliver&#8221; a &#8220;fully-implemented,&#8221; &#8220;in-engine&#8221; &#8220;Goblin-Prefab&#8221; (code,-art,-anim,-vfx) &#8220;ready-to-be-dragged&#8221; into your &#8220;level.&#8221;<\/p>\n<\/li>\n<\/ul>\n<p data-path-to-node=\"46\">\u00a0<\/p>\n<h3><b>Conclusion: Stop &#8220;Managing-Vendors.&#8221; Start &#8220;Building-Games.&#8221;<\/b><\/h3>\n<p>\u00a0<\/p>\n<p data-path-to-node=\"47\">The &#8220;piecemeal&#8221; &#8220;outsourcing&#8221; &#8220;economy&#8221; is a &#8220;false-economy.&#8221; It &#8220;promises&#8221; &#8220;savings&#8221; but &#8220;delivers&#8221; &#8220;friction.&#8221;<\/p>\n<p data-path-to-node=\"48\">We &#8220;offer&#8221; a &#8220;new-model.&#8221; We &#8220;offer&#8221; &#8220;synergy.&#8221;<\/p>\n<p data-path-to-node=\"49\">Our &#8220;Full-Service&#8221; &#8220;Outsourcing-Model&#8221; &#8220;removes&#8221; the &#8220;burden&#8221; &#8220;of&#8221; &#8220;vendor-management&#8221; &#8220;from&#8221; &#8220;your-team&#8221; and &#8220;places-it&#8221; &#8220;onto&#8221; &#8220;our-internal&#8221; &#8220;producers.&#8221; We &#8220;take-on&#8221; the &#8220;communication-risk&#8221; &#8220;so-you-don&#8217;t-have-to.&#8221; We &#8220;integrate&#8221; <code>Game-Development<\/code>, <code>Game-Art<\/code>, <code>3D-Animation<\/code>, e <code>UI\/UX-Design<\/code> &#8220;into&#8221; a &#8220;single&#8221; &#8220;high-velocity&#8221; &#8220;production-line.&#8221;<\/p>","protected":false},"excerpt":{"rendered":"<p>The &#8220;Full-Service&#8221; Outsourcing Partner: Integrating Development, Art, and LiveOps Under One Roof \u00a0 \u00a0 Introduction: The Strategic Flaw in &#8220;Piecemeal&#8221; [&hellip;]<\/p>","protected":false},"featured_media":18,"comment_status":"open","ping_status":"closed","template":"","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}}},"product_brand":[],"product_cat":[22],"product_tag":[],"class_list":{"0":"post-2177","1":"product","2":"type-product","3":"status-publish","4":"has-post-thumbnail","6":"product_cat-22","7":"desktop-align-left","8":"tablet-align-left","9":"mobile-align-left","11":"first","12":"instock","13":"shipping-taxable","14":"purchasable","15":"product-type-simple"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Solve Your Development Bottlenecks with Specialized Game Metrics Reporting Solutions - Quality Guaranteed - Game Art Design Services | Game UX Specialists | UX UI for Gaming | Game Development Outsourcing<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/diamondcostcalculator.co.uk\/it\/product\/solve-your-development-bottlenecks-with-specialized-game-metrics-reporting-solutions-quality-guaranteed\/\" \/>\n<meta property=\"og:locale\" content=\"it_IT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Solve Your Development Bottlenecks with Specialized Game Metrics Reporting Solutions - Quality Guaranteed - Game Art Design Services | Game UX Specialists | UX UI for Gaming | Game Development Outsourcing\" \/>\n<meta property=\"og:description\" content=\"The &#8220;Full-Service&#8221; 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